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The Formula Edit

  • [x] = indicates a round down on x. [1.99] = 1

Stats Edit

Stats are rounded down, so you only get a bonus from them on even values. On strength + dexterity weapons the numbers are added and then again rounded down. The result of this is that you may only get a increase ever 4 stats in the worst case.

STAT = 0

IF (STRENGTH_WEAPON && DEXTERITY_WEAPON) {
    IF (STRENGTH < 50) {
        STAT += STRENGTH - 25
    } ELSE {
        STAT += [STRENGTH / 2]
    }
    IF (DEXTERITY < 50) {
        STAT += DEXTERITY - 25
    } ELSE {
        STAT += [DEXTERITY / 2]
    }
} else {
    IF (STRENGTH_WEAPON) {
        STAT += STRENGTH
    }
    IF (DEXTERITY_WEAPON) {
        STAT += DEXTERITY
    }
}

IF (STAT < 50) {
    STAT = STAT - 50
} else {
    STAT = [(STAT - 50) / 2]
}

Weaponskill Edit

SPEC = WEAPON_SPEC + RR_BONUS + ITEM_BONUS
BONUS = 1 in most cases, 0 on STAFF and MAULERSTAFF
WEAPONSKILL_BONUS = some procs / skills give +x% weaponskill
WEAPONSKILL = [[[[LEVEL * DAMAGE_TABLE * (200 + BONUS * ITEM_BONUS) / 500]
* (100 + STAT) / 100]
* (100 + SPEC) / 100]
* (100 + WEAPONSKILL_BONUS) / 100]

Calculator Edit

http://tool.excidio.net/weaponskill.htm

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