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Stealth

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403.png Available to rogue-like classes. Stealth hides players from enemies. Realm-mates will see stealthed players as "ghost-like' characters. Stealth must be trained up in order to gain any extra steal thing abilities. The higher the training, the less chance of being detected by the enemy.

Stealth is an ability and specialization that allows you hide out of sight from NPCs and players. The ability is given to all classes that can specialize into Stealth at level 1. Specialization into Stealth will decrease the chance of being detected, move faster while being hidden and grants you some further specialized abilites. This can be broken down into three categories. Stealth used by assassin classes, stealth used by archer classes and stealth obtained from the Minstrel class of Albion.

Other characters may also get stealthed a Spymaster ability or with some rare pots from an event. Some people also call the Necromancer's Shade to be stealthed, but that's not true.

Stealth SpecializationEdit

Level Name Function
5 Distraction Momentarily distracts the enemy from something you may be doing. Causes an NPC monster to turn directions.
8 Danger Sense This ability notifies the player when they and their party are scouted watch by Scout Mobs.
10 Safe Fall I *

A player may drop from larger heights taking less damage as this skill increases. (Only stealth ability obtained by archer classes of each realm).

20

Safe Fall II A player may drop from larger heights taking less damage as this skill increases.
25 Climb Walls A player may climb keep and tower walls at certain climbing locations (keep/tower corners and other spots)
30 Safe Fall III A player may drop from larger heights taking less damage as this skill increases.
35 Shadowstrke** The Player takes 10 seconds to disappear in the shadows. Once in the shadows he will automatically teleport to and perforem a perforate artery on the chosen enemy within 1000 radius. Can not be used to enter a locked keep or tower, the enemy must remain in range.
39 Assassination ** The assassin selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more than 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth. Allowing for back to back opening styles.
40 Safe Fall IV A player may drop from larger heights taking less damage as this skill increases.
50 Safe Fall V A player may drop from larger heights taking less damage as this skill increases.
  • Denotes Abilites Hunters, Scouts and Rangers receive (*)
  • Denotes abilities only available to Assassin classes (**)

Available ToEdit


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