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Spell Types

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TODO Add Spells For

  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard
  • Hibernian Classes
  • Midgard Classes

Reorganise

  • Positive Spells - Buffs / Heals
  • Negative Spells - Debuffs / Damage

There are various Spell Types which perform different functions, a brief description can be found here.

Name Description
Buff (Ablative Armor) (Song) Adds to the target's hit points temporarily (which are used to absorb damage, up to 3% of each individual hit).
Absorb Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Aura: Enemy Cast Time Increase The caster generates an aura which increases the cast time of enemy targets within the radius listed, for the amount and duration listed.
Bladeturn A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.
Buff (Acuity) Increases the target's Intelligence, which will cause it to have a larger power pool and more effective spells. Castable on Wizards, Theurgists, Cabalists, Sorcerers, and Necromancers
Buff (Body Resistance) Target's resistance to Body damage is increased.
Buff (Cold Resistance) Target's resistance to Cold damage is increased.
Buff (Combat Damage) Target's melee damage per second (DPS) is increased.
Buff (Combat Speed) Increases the target's combat speed, which will cause it to be considerably more effective in melee combat.
Buff (Constitution) Increases the target's Constitution, which will cause it to be able to take more damage.
Buff (Damage Reduction and Power Return) The target is protected from damage for a short time, and some of that damage is returned to the caster in power.
Buff (Defensive Heal Proc) Target generates healing via melee attacks against them
Buff (Dexterity) Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Buff (Dexterity/Quickness) Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster.
Buff (Energy Resistance) Target's resistance to Energy damage is increased.
Buff (Evasion) Target's ability to evade melee attacks increases.
Buff (Health Regeneration) Target regenerates the given amount of health every "tick".
Buff (Health Regeneration, Group) Everyone in the caster's group regenerates the given amount of health every "tick".
Buff (Heat Resistance) Target's resistance to Heat damage is increased.
Buff (Spirit Resistance) Target's resistance to Spirit damage is increased.
Buff (Strength) Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Buff (Strength/Constitution) Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying.
Buff (Matter Resistance) Target's resistance to Matter damage is increased.
Buff (Movement Speed) The movement speed of the target is greatly increased.
Buff (Offensive Group Heal Proc) Target generates healing via melee attacks.
Buff (Offensive PBAE Heal Proc) Target generates healing via melee attacks.
Buff (Piercing Magic) TODO
Buff Shear (Acuity) Rips off buffs of the specified type from the target(s).
Buff Shear (Dex) Rips off buffs of the specified type from the target(s).
Buff Shear (Con) Rips off buffs of the specified type from the target(s).
Buff Shear (Str) Rips off buffs of the specified type from the target(s).
Buff Shear (Str/Con) Rips off buffs of the specified type from the target(s).
Buff Shear (Dex/Qui) Rips off buffs of the specified type from the target(s).
Buff Shear Reactionary Proc Buffs the caster's target with a buff shear reactionary proc.
CAE Debuff (Matter Resistance) Target's resistance to Matter damage is lowered.
CAE Root Target is effectively immobilized for the duration of the spell. This is an "Cone Area of Effect" spell which can affect multiple targets in the spell's radius. This spell can be cast during combat.
Chant (Nearsight Dampening) Nearsight spells cast upon the caster's group are reduced in effectiveness by the given percentage, or outright resisted.
Charm Compels creature to fight and die for the caster. The level of the creature charmed is up to 1% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Charm (Song) Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick". The level of the creature charmed is 7%-11% of the caster's level (based on the caster's specialization). Only one song can be sung at a time.
Confusion Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
Cure All Attempts to cure the effects of Nearsight, Disease, and Poisons.
Cure Poison Attempts to cure target of all poisons.
Cure Disease Attempts to cure target of all disease.
Cure Senses Attempts to cure target of Nearsight and Silence.
Damage Target takes damage. Damage done is of the spell's given damage type.
Damage (AOE) Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.
Damage (Focus) Deals the listed damage to the target per pulse. This spell is uninterruptable by ranged attacks. Caster may not do anything else while spell is in effect.
Damage (Instant) Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Damage (PBAOE, Instant) Target takes damage. Damage done is of the spell's given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster. Spell can be cast during combat. PBAOE spells often put the caster in direct peril, but are among the most damaging spells in the game.
Damage (Pulse, Focus) Target takes damage. Damage done is of the spell's given damage type. Caster may not do anything else while spell is in effec
Damage Add Target does more damage with every melee weapon hit.
Damage and Snare (AOE Focus) Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius and does less damage the further away targets are from the spell's center. Caster cannot do anything else while spell is in effect.
Damage and Snare (Focus) Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range.
Damage Shield (Group) Anyone that hits the target with a melee attack is damaged by this protective shield. Cast upon the caster's group.
Damage over Time Inflicts damage to the target repeatedly over a given time period.
Debuff (Combat Speed) Reduces the target's combat speed, which will cause it to be considerably less effective in melee combat.
Debuff (Combat Speed, Castable in Combat) Decreases the target's combat speed, which will cause it to be considerably slower in melee combat. May be cast while in combat.
Debuff (Body Resistance) Target's resistance to Body damage is lowered.
Debuff (Effectiveness Focus and Snare) Debuffs the effectiveness of the target and slows its movement. Caster may not do anything else while spell is in effect.
Debuff (Energy Resistance) Target's resistance to Energy damage is lowered.
Debuff (Fumble) Target's chance to fumble an attack is increased.
Debuff (Spirit Resistance) Target's resistance to Spirit damage is lowered.
Debuff (Dexterity) Reduces the target's Dexterity, which will cause it to be less effective in melee combat.
Debuff (Strength) Reduces the target's Strength, which will cause it to do less damage and be less effective in melee combat.
Defensive Proc Spell that adds a small chance for the target's armor to "proc", or cast a given spell when struck in melee combat.
Disarm Opponent The targetted enemy will be unable to swing his or her weapon for the duration of time listed.
Disease Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration
Disease (AOE) Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Damage Shield Anyone that hits the target with a melee attack is damaged by this protective shield.
Damage Shield (Focus) Anyone that hits the target with a melee attack is damaged by this protective shield. This is a focus spell; the caster cannot move or take any other action or the spell will end.
Endurance Tap Draws endurance out of the enemy target and gives it to the caster. Can be cast while in combat
Fatigue Reduction Reduces the fatigue cost of combat styles used by the caster.
Fatigue Regeneration (Chant) Spell that increases the caster's rate of fatigue regeneration, allowing them to use more styles during combat or sprint for longer distances. Spell is a chant and drains power while being used, and ends when the caster either ends the chant or runs out of power
Greater Heal Heals target for a very large amount of health
Group Heal Heals every member of the group.
Heal Heals target for a small amount of health. Uses little power.
Heal (Pet) Casts a healing spell which only affects the caster's pet.
Heal over Time (Group) Group is healed during the spell's duration.
Health Regeneration (Song) Song that increases the group's rate of health regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Instant Group Heal Caster immediately heals all of his/her group members for a given percentage of the caster's maximum health. Can be cast during combat.
Instant Heal Caster immediately heals target for a given percentage of the caster's maximum health. Can be cast during combat.
Kick (In Combat DD) Direct Damage is dealt to the target for the damage listed. Can be cast while in combat.
Lifedrain Target is damaged, and a portion of the damage is used to heal the caster.
Life Transfer Damages the caster. A portion of the damage acts as a healing spell on the target.
Minor Group Heal Heals every member of the group for a small amount of health.
Minor Heal Heals target for a very small amount of health. Casts quickly and uses little power.
Major Heal Heals target.
Mesmerize (AOE) Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center.
Mesmerise (PBAOE, Instant) Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. Spell affects everyone in the immediate radius of the caster, and the spell's effect may be more easily resisted further away from the spell's center. Spell can be cast during combat.
Mesmerize (Song) Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. Only one song can be sung at a time.
Nearsight Target's effective range of all their ranged attacks (archery and magic) reduced.
PBAOE Buff A point blank area effect buff that may affect up to 40 targets within a radius, and which are about 50% as effective as their concentration counterparts
Power Regeneration (Song) Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Power Tap Damages the target. A portion of damage is returned as power to the Mauler. This is limited by the target's level.
Reclaim Pet The caster's pet is destroyed, returning a portion of the pet's casting cost back to the caster's power pool.
Remove Mesmerisation Target is no longer mesmerised
Resurrection Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Resurrection (Monster) Resurrects a dead, friendly target as a horrible monster. While the player is a monster, they will emit a pulsing effect that will deal high damage to any nearby enemies.
Root Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break.
Root (PBAOE, Instant) Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multible targets in the spell's radius. This spell can be cast during combat.
Silence Target is interrupted from casting a spell and cannot cast spells for the duration of time listed.
Shield (AF) Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Shield (Focus) Shields the target against melee and magical attacks. Caster is held in place while in use.
Snare Target moves slower for the spell's duration.
Snare (AOE) Target moves slower for the spell's duration. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Snare (Maintained) A maintained snare on the target. Can be cast while in combat.
Snare (PBAoE) Spell affects everyone in the immediate radius of the caster. Target moves slower for the spell's duration.
Snare (Pulsing, PBAE) The caster generates an aura around him/herself which shares enemy targets within the radius listed for the amount and duration listed.
Speed (Song) The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Spreadheal Specialized healing spell that intelligently heals the most damaged members of the group. Useful when there's no time to determine who needs help first.
Stun Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect.
Stun (Instant) Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. Spell can be cast during combat.
Summon Summons a "pet", or servant that the caster commands to fight and die for it.
Taunt Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters.
Water Breathing Target gains the ability to breathe underwater and their swimming speed increases.

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