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Sorcerer

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Sorcerer
Sorcerer class icon
Sorcerers are powerful magicians and researchers of arcane powers, which focus primarily around mind control and powerful damage-over-time spells. Sorcerer has the ability to deal direct-damage from a distance and through the use of his powerful damage-over-time spells. These spells deal small damage in doses over a period of time and can be stacked on top of one another to cause more pain per interval.
The Sorcerer is greatly sought out for his crowd control abilities. He is capable of stopping any enemies in their tracks, which is greatly important for keeping large armies from eradicating a smaller Albion army. They also have the ability to reduce the duration of enemy mezmerisation effects on their allies, or remove the effect entirely.

Attributes & Races Edit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 80 + 45 60 + 23 70 + 15 45456060602% Crush3% Slash5% Spirit
Saracen 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 70 + 23 50 + 15 50606060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 60 + 45 40 + 23 40 + 15 90706060603% Slash2% Thrust5% Body

Abilities & Specialization Edit

409s.png Sprint
400s.png Quick Cast

Magic
Matter Magic
Body Magic
Mind Magic

Armor
104s.png Cloth

Weapon
209s.png Staves

Master Levels
2635s.png Convoker
2608s.png Stormlord

Sub Classes
3616s.png Acolyte
3696s.png Disciple
3702s.png Elementalist
3628s.png Fighter
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

TacticsEdit

PVEEdit

RVREdit

Body Spec

  1. First mezz target/group
  2. Target the main healer/support class (You can determine this by the weapon they are wielding)
  3. Release all debuffs on target
  4. Cast DoT then Cast Mind Flay X3 (Depending on range between you and your target)
  5. Kite away, Cast Root(use quickcast if needed)
  6. Kite away then Cast Mind Flay X (Target should be dead but if not.. repeat steps 1-4)


Tips:

Try not to get slammed.. if you are facing a tank

Use the "face key" to face your target instantly (Press F | Default Settings)

Don't forget to bring a lot of power pots

Also if you know you're not going to win.... mezz, cast speed and get the hell out of there!

Realm AbilitiesEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Acuity
ras.png Mastery of Magery
ras.png Physical Defense
ras.png Wild Power

ras.png Augmented Constitution
ras.png Augmented Dexterity
ras.png Long Wind
ras.png Mastery of Focus
ras.png Toughness
ras.png Wild Minion

ras.png Augmented Quickness
ras.png Augmented Strength
ras.png Ethereal Bond
ras.png Lifter
ras.png Mastery of Pain
ras.png Serenity
ras.png Veil Recovery

3010s.png Purge

3005s.png Concentration
3028s.png Ichor of the Deep
3006s.png Mastery of Concentration
3026s.png Negative Maelstrom
3007s.png The Empty Mind

3001s.png Adrenaline Rush
3000s.png First Aid
3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind

Realm Rank 5 Ability Edit

Name Shield of Immunity
Reuse 15 Minutes
Effect Shield that absorbs 90% melee/archer damage for 20 seconds.

Useful ArtifactsEdit

Weapon
Armor
Jewelry

Other Useful ItemsEdit

Weapons
Jewelry
Mythirian

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