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Savage

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Savage
Savage class icon
The Savage is a studded-armor wearing fighter who disdains normal weapons in favor of hand-to-hand combat. Savages aren't interested in mastering the art of complicated weapons - instead they affix simple sharp or bladed weapons to their hands and swing away.

Savages follow the Valkyn god of war, Kelgor, who represents bloodlust and the battlefield. Kelgor has been adopted by the Norse gods, especially Modi and Odin, as a brother-in-arms so long as the Valkyn continue assisting the Norse in their fight against the Morvaltar.

The Savage receives a weapon skill called "Hand to Hand". In general, the Savage's hand to hand weapons attach to his hands and can deal out slashing or thrusting damage. H2H is a dual-weapon skill, in that it allows the Savage to wield two weapons at the same time. However, it is set up differently from the dual wield/left axe skills that are currently in the game. H2H will always attack with the right hand by default. When the skill "fires", then the Savage will hit with both hands in that round. Please note that at higher levels, Savages have the chance of hitting more than twice per round.

In addition to a number of different weapon types, the Savage can learn special H2H combat styles as he specs up in the H2H spec - some of these combat styles allow the Savage to attack more than one enemy in the same round. The Savage also can specialize in a set of combat abilities called "Savagery", which allow the Savage to modify his combat chances, such as chance to evade, parry, buff attack speed or DPS, and also convert hit points to endurance. Most Savagery abilities take a percentage of your base hitpoints when they wear off or are refreshed.

Attributes & Races Edit

Norse 50 + 45 50 + 23 70 + 15 70606060602% Crush3% Slash5% Cold
Troll 35 + 45 35 + 23 100 + 15 70606060603% Slash2% Thrust5% Matter
Dwarf 50 + 45 50 + 23 60 + 15 80606060602% Slash3% Thrust5% Body
Kobold 70 + 45 70 + 23 50 + 15 50606060605% Crush5% Energy
Valkyn 65 + 45 75 + 23 55 + 15 45606060603% Slash2% Thrust5% Cold5% Body

Troll
Trolls have the highest Weapon Skill(WS) no matter what weapon they choose to specialize in. This results in greater defence penetration. Their high strength also results in them having the highest damage per hit of any race. The negative side of trolls is their low dexterity and quickness, this is most noticable at lower levels but with a decent template and savagery buffs this can help to be negated. Another aspect of the troll that could be considered negative is their large size, they are easily targeted by other players and can also make it difficult for your allies to select a target if you're standing near them.

Norse
The norse are fairly well balanced in their statistics distribution. They don't really shine in any one area but they also don't have any glaring weaknesses. Since norse are also able to be a wide variety of other classes, enemy players won't know right away what class they are fighting, especially if you're going 2h spec.

Kobold
Kobolds are a popular choice for savages due to their small size and high dexterity and quickness. Their high dex/qui results in higher base evasion and can help to compensate for their low hitpoints. Their small size also makes them more easily overlooked in realm vs realm combat.

Valkyn
Valkyns are another good choice for savage, their average strength combine with their high dexterity and quickness make them hit hard and evade/parry at rates similar to a kobold. Valkyns also have the added benefit of an extra 5% racial resist compared to the other races. The only downside of the valkyn is their low base con, but this can be easily countered with a decent template.

Dwarf
Dwarves don't have much going for them as savages, their low dexterity and quickness results in lowered defensive capabilities, their high base con results more base hit points which increases the hp cost associated with savagery buffs and their strength is only average.

Abilities & Specialization Edit

409s.png Sprint
1585s.png Irreverent Gesture
411s.png Protect I (15)
abilitys.png Evade I (5)
abilitys.png Evade II (10)
abilitys.png Evade III (20)
abilitys.png Evade IV (30)
abilitys.png Tireless (15)
abilitys.png Stoicism (35)
abilitys.png Enhanced Evade (35)

Combat
Hand to Hand
Axes
Swords
Hammers
Parry

Magic
Savagery

Armor
104s.png Cloth
105s.png Leather
163s.png Studded

Weapon
202s.png Swords
217s.png Axes
214s.png Hammers

Master Levels
2616s.png Battlemaster
2706s.png Warlord

Sub Classes
0s.png Mystic
0s.png Rogue
0s.png Seer

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

Battlemaster is the better overall master level for grouping and small man, especially with healer support. The ability to spam power leak and essence shatter chain allows for point blank interupts as well as shearing capabilities. Using essence flames in conjunction with hand-to-hand weapons allows for a higher chance the essence DD proc fires, giving a greater burst damage capability.


44 weapon 49 savagery

(this is becoming more popular with the recent changes to dw, as the higher evade and parry buffs help offset the defensive penalty when fighting DW classes

or

50 weapon 39 savagery 18 parry

Higher ws = greater defense penetration (also with this spec the savage buffs only cost 4% of total health each, rather then 5% @ the 49 spec

TacticsEdit

Savages are offensive damage powerhouses, but this damage comes with a price, Savage buffs cost health, a lot of it.

At low realm rank, be prepared to melt vs casters and archers.

As more RA points open up, you will fare better against casters by using charge / Empty Mind / Avoidance of Magic.


Don't ever expect to fare well against an archer(s) who know(s) what they are doing. The best option would be LoS them While you are super low on health so they get greedy and try and finish you off melee (which won't end well for them)

A surprise First-aid/HealPot/IP when they are closing in for the kill does wonders :)

PVEEdit

RVREdit

The savage's abilities are extremely costly Learn when to use them and when to keep them to a minimum.


Figure you will do about 20% of your own health every 30 seconds as a savage (excluding BI)


Basically if a fight lasts longer then 1 minute, you will die unless you have healers with you.


Realm Abilities Edit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Dexterity
ras.png Augmented Strength
ras.png Determination
ras.png Mastery of Pain

ras.png Augmented Constitution
ras.png Augmented Quickness
ras.png Avoidance of Magic
ras.png Long Wind
ras.png Mastery of Parrying
ras.png Toughness

ras.png Ethereal Bond
ras.png Lifter
ras.png Mastery of Focus
ras.png Serenity
ras.png Veil Recovery
ras.png Wild Power

3034s.png Charge
3003s.png Ignore Pain
3010s.png Purge

3000s.png First Aid
3007s.png The Empty Mind

3002s.png Second Wind
3036s.png Strike Prediction

Realm Rank 5 Ability Edit

Name Fueled by Rage
Reuse 10 Minutes
Effect Reduces all damage that the Savage takes for the next 30 seconds by 20%. Additionally, half of the damage that this ability reduces will be returned to the Savage as healing.

Useful ArtifactsEdit

Weapon

for the /use:

Snakecharmers

Battler

Spear of Kings


Armor

Winged Helm (solo/smallman)

Shades of mist (solo/smallman, often ml10 cloak is better)

Harpy Feather Cloak (if the savage is in a Bodyguard/Peel role, this is an amazing cloak. Because of hand-to-hand's multi-hit rates, the disarm proc can fire quite often)


Jewelry

Band of Stars (a useful interupt for closing in on opponents)

EDS

Other Useful ItemsEdit

Weapons

Jewelry

Mythirian

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