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Realm Points and TitlesEdit

The great deeds you perform against members of enemy Realms are rewarded not by the conventional experience points, but by special recognition in the form of Realm Points and Titles. Only by defending your Realm and invading the other Realms' frontiers can you earn these special recognitions. And, of course, with Realm Points come special rewards. As you gain Realm Points, your Realm Rank and Realm Level will increase, giving you Realm Ability Points to purchase special abilities from your class trainer, and increasing your skill bonuses.

Realm AbilitiesEdit

Realm abilities are special skills that can be purchased through the use of Realm Rank Points. These points are gained as you climb your way through the Realm Rank ladder. With each increasing Realm Rank Level, you gain one point. These points can be either saved up or spent to purchase powerful and useful abilities.

The abilities available to you depend on what class you play. There are also unique realm abilities, which are only available to a single class.

Realm Point Costs are standardized. The Realm Abilities fall into one of two categories: RAs with nine levels and RAs with five levels.

Every class is granted a free `Class Specific' RA at Realm Rank 5. Most of these are on a ten or fifteen minute timer, based on power.

The RA system has a scaling return for the purchase of higher tier RAs. Purchasing level one of an RA will provide a better return on investment than purchasing level two, but the scaling is designed to encourage players to spec higher in specific RAs, allowing for more diversity in RA templates.

Some realm abilities are limited to characters who have reached the minimum level of 40. If the character is below level 40, the realm ability will not be shown in the class trainer's list.


Realm Abilities with 9 LevelsEdit

NameDescription
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9
Cost 
1
1
2
3
3
5
5
7
7

Augmented Acuity

Increases primary casting stat by the listed amount per level.
4
8
12
17
22
28
34
41
48
Augmented Constitution Increases Constitution by the listed amount per level.
4
8
12
17
22
28
34
41
48
Augmented Dexterity Increases Dexterity by the listed amount per level.
4
8
12
17
22
28
34
41
48
Augmented Quickness Increases Quickness by the listed amount per level.
4
8
12
17
22
28
34
41
48
Augmented Strength Increases Strength by the listed amount per level.
4
8
12
17
22
28
34
41
48
Avoidance of Magic Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs and does not affect the duration of crowd control spells)
2%
3%
5%
7%
10%
12%
15%
17%
20%
Determination The duration of magically applied crowd control spells are reduced by the listed percentages. Effect is cumulative at each level increase.
4%
8%
12%
17%
23%
30%
38%
46%
55%
Ethereal Bond Increases power points by the listed amount.
15
25
40
55
75
100
130
165
200
Falcon's Eye Increases the chance of dealing a critical hit with archery by the listed percentage amount.
3%
6%
9%
13%
17%
22%
27%
33%
39%
Lifter Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage.
10%
20%
30%
40%
50%
60%
70%
80%
90%
Long Wind Decreases the amount of endurance taken per tick when sprinting, by the number listed.
1
(1 RP)
-
2
(3 RP)
-
3
(6 RP)
-
4
(10 RP)
-
5
(14 RP)
Mastery of Blocking Increases chance to block by the listed percentage.
2%
4%
6%
9%
12%
15%
18%
21%
25%
Mastery of Focus Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50)
3
6
9
13
17
22
27
33
39
Mastery of Healing Increases the effectiveness of healing spells by the listed percentage.
2%
4%
6%
9%
12%
16%
20%
25%
30%
Mastery of Magery Additional effectiveness of magical damage by listed percentage.
2%
3%
4%
6%
8%
10%
12%
14%
16%
Mastery of Pain Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets)
3%
6%
9%
13%
17%
22%
27%
33%
39%
Mastery of Parrying Increases chance to parry by the listed percentage.
2%
4%
6%
9%
12%
15%
18%
21%
25%
Mastery of Stealth Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.)
10%
75
15%
125
20%
175
25%
235
30%
300
35%
375
40%
450
45%
535
50%
625
Physical Defense Reduces all physical damage taken by the listed percentage.
2%
4%
6%
9%
12%
16%
20%
25%
30%
Serenity Adds to the amount of power regenerated over time.
1
(1 RP)
-
2
(3 RP)
-
3
(6 RP)
-
5
(10 RP)
-
7
(14 RP)
Toughness Increases hit points by the listed amount.
25
50
75
100
150
200
250
325
400
Veil Recovery Reduces the duration of resurrection illnesses by the percentage listed.
10%
15%
20%
30%
40%
50%
60%
70%
80%
Wild Healing Adds the listed percentage chance to critical heal on each target of a heal spell.
3%
6%
9%
13%
17%
22%
27%
33%
39%
Wild Minion Increases chance of pet dealing a critical hit in melee by the listed percentage.
3%
6%
9%
13%
17%
22%
27%
33%
39%
Wild Power Increases chance to deal a critical hit with all spells that do damage, including DoTs, by listed percentage.
3%
6%
9%
13%
17%
22%
27%
33%
39%


Realm Abilities with 5 LevelsEdit

TIMED
 
Type
Description
Reuse Timer
Level 1 Effect
Level 2 Effect
Level 3 Effect
Level 4 Effect
Level 5 Effect
Cost
 
 
 
 
5
5
5
7
8
Adrenaline Rush
AR
Active
Doubles the base melee damage for 20 seconds.
See Effect
20 min
15 min
10 min
7.5 min
5 min
Ameliorating Melodies
AM
Active
Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks)
900 sec
100
175
250
325
400
Anger of the Gods
 
Active
30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed.
600 sec
10 dps
15 dps
20 dps
25 dps
30 dps
Barrier of Fortitude
BoF
Active
Grants the group a melee absorption bonus based on the percentage listed. 30 second duration. (Does not stack with Soldier's Barricade or Bedazzling Aura.)
600 sec
10%
15%
20%
30%
40%
Bedazzling Aura
BAoD
Active
Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude)
600 sec
10%
15%
20%
30%
40%
Charge
 
Active
Grants unbreakable speed 3 for 15 second duration. Grants immunity to roots, stun, snare and mesmerize spells. Target will still take damage from snare/root spells that do damage.
See Effect
15 min
10 min
5 min
3 min
90 sec
Concentration
 
Active
Refreshes the timer on quick-cast allowing for a second quick-casted spell without the normal 30 second wait.
See Effect
15 min
9 min
3 min
90 sec
30 sec
Dashing Defense
 
Active
The tank can block and parry for all groupmates within a 1000 radius for the duration listed. Each attack only has the chance of being blocked/parried once, regardless of how many characters in a group have Dashing Defense active at one time.
600 sec
10 sec
20 sec
30 sec
45 sec
1 min
Decimation Trap
DT
Active
AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time
900 sec
300
450
600
750
900
Divine Intervention
 
Active
Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user. Buff Duration: 20 minutes
600 sec
1000
1500
2000
2500
3000
Dual Threat
 
Passive
Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit.)
Passive
5%
7%
10%
15%
20%
First Aid
FA
Active
Heals the user by the listed percentage.
180 sec
25%
40%
60%
80%
100%
Ichor of the Deep
Ichor
Active
Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time.
600 sec
150 dam
10 sec
275 dam
15 sec
400 dam
20 sec
500 dam
25 sec
600 dam
30 sec
Ignore Pain
IP
Active
Heal that grants health equal to the percentage listed. Can be used when in combat.
900 sec
20%
35%
50%
65%
80%
Juggernaut
Jugg
Active
Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70)
900 sec
10
15
20
25
30
Mastery of Concentration
MoC
Active
Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet)
600 sec
25%
35%
50%
60%
75%
Mystic Crystal Lore
MCL
Active
Grants a refresh of power based on the percentages listed. Cannot be used when in combat.
180 sec
25%
40%
60%
80%
100%
Negative Maelstrom
NM
Active
A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse.
900 sec
175
260
350
425
500
Perfect Recovery
 
Active
Instantly resurrects the target with no res effects with the listed amount of health and power.
300 sec
10%
25%
50%
75%
100%
Purge
 
Active
Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay.
900 sec
5 Sec Delay
2 Sec Delay
No Delay
No Delay 600 sec reuse
No Delay 300 sec reuse
Raging Power
RP
Active
Grants a refresh of power based on the percentages listed. Can be used when in combat.
600 sec
25%
35%
50%
65%
80%
Reflex Attack
 
Passive
Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the chance based on the percentages listed.
Passive
10%
20%
30%
40%
50%
Second Wind
SW or 2W
Active
Restores 100% of the user's endurance.
See Effect
15 min
10 min
5 min
3.5 min
2 min
Soldier's Barricade
SB
Active
Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura)
600 sec
5%
10%
15%
20%
30%
Speed of Sound
SoS
Active
Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp.)
600 sec
10 sec
20 sec
30 sec
45 sec
60 sec
Static Tempest
 
Active
Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed.
600 sec
15 sec
20 sec
25 sec
30 sec
35 sec
Strike Prediction
 
Active

Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading.

This is broken and out dated** Do not bother considering this ability

600 sec
5%
7%
10%
15%
20%
The Empty Mind
 
Active
Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet)
600 sec
10
15
20
25
30
Thornweed Field
TWF
Active
Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Essence Damage. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500 range
600 sec
25
10
50
15
100
20
175
25
250
30
Vanish
 
Active
Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability.
900 sec

Normal Speed,
3 sec immunity

Speed 1,
3 sec immunity

Speed 3,
4 sec immunity

Speed 4,
5 sec immunity

Speed 5,
6 sec immunity

Vehement Renewal
VR
Active
Instantly heals all group members (except the user) within 2000 range for the amount listed.
600 sec
375
525
750
1125
1500
Viper
 
Passive
Increases the damage of poisons by the listed amount.
Passive
25%
35%
50%
75%
100%
Volcanic Pillar
VP
Active
Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible cast time. 1500 range Target is enemy.
900 sec
200
350
500
625
750
Wrath of Champions
WoC
Active
Spirit Based instantly cast PBAE with 150 radius that does the listed damage.
600 sec
200
350
500
625
750


Realm Rank 5 Class Specific Realm AbilitiesEdit

CLASS UNIQUE  
Free to All Classes at RR5
Reuse Timer
Class
Allure of Death
 
Active
Bonedancer appearance is changed to skeletal form for 60 seconds to confuse enemy. When in skeletal form, the Bonedancer has a 75% chance of out-right resisting Nearsight and all Crowd Control spells.
600 sec
Bonedancer
Arms Length
AL
Active
10 second unbreakable burst of extreme speed.
600 sec
Eldritch
Badge of Valor
BoV
Active
Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased.
900 sec
Champion
Blade Barrier
 
Active
For 30 seconds the blademaster parries 90% of all melee attacks. The blademaster is unable to attack during this time. If the blademaster attempts a style while this effect is still up, it will cancel the effect.
300 sec
Blademaster
Blinding Dust
Dust
Active
Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds.
300 sec
Mercenary
Blissful Ignorance
 
Active
Allows the Savage to fire all savagery buffs for a single round without paying any hit point penalty.
300 sec
Savage
Boiling Cauldron
 
Active
Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage to all those nearby.
15 min
Warlock
Call of Darkness
 
Active
When active, the necromancer can summon a pet with only a 3 second cast time. The effect remains active for 15 minutes, or until a pet is summoned. 
900 sec
Necromancer
Calming Notes
 
Active
Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.
300 sec
Minstrel
Chain Lightning
CL
Active
Casts a lightning bolt at the enemy target and hits up to 5 targets (player or pet). If there is only one target available, the spell will hit once. If there are multiple targets, the spell has a chance to jump from target to target and back to the prior target. With each jump, the damage of the spell is reduced by 25%.
600 sec
Thane
Combat Awareness
 
Active
The Hero gains a 360 degree 50% evade for 30 seconds, during which time the Hero's attack power is reduced by 50%. During this time, the Hero will also be snared by 50%.
15 min
Hero
Desperate Bowman
 
Active
This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards. 
900 sec
Ranger
Dreamweaver
 
Active
Bard creates an illusion that makes himself or herself look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell.
600 sec
Bard
Entwining Snakes
 
Active
Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
600 sec
Hunter
Epiphany
 
Active
25% Group power refresh. Skald must be out of combat to use. (group members may be in combat)
600 sec
Skald
Fanaticism
 
Active
All Heretic groupmates who are able to bind at a keep or tower lord receive a reduction in all spell damage taken for 45 seconds.
15 min
Heretic
Ferocious Will
 
Active
Gives the Berzerker an ABS buff of 25%. Lasts 30 seconds total.
600 sec
Berserker
Fungal Union
 
Active
Turns the animist into a mushroom for 60 seconds. Does not break on attack. Grants the animist a 10% chance of not spending power for each spell cast during the duration.
300 sec
Animist
Fury of Nature
 
Active
Double style damage for 30 seconds. All damage done returns 100% to the group in spread heal form. (excluding the warden)
600 sec
Warden
Gift of Perizor
GoP
Active
Reduces damage on all players in the user's group by 25% for 60 seconds. Damage reduced by this ability is returned to the user in power.
600 sec
Mauler (Alb)
Mark of Prey
 
Active
Grants all members of the Vampiir's group a 30 second damage add that stacks with all other forms of damage add. All damage done via the damage add will be returned to the Vampiir as power.
10 min
Vampiir
Minion Rescue
 
Active
2 second cast (non-interruptible) PBAE that summons 1 level 50 fire elemental for every enemy within 500 radius. (max 8) Pets have 50 hit points, but proc a 3 second stun (duration unaffected by resists). The fire elementals have a max durations of 6 seconds.
900 sec
Theurgist
Nature's Womb
 
Active
Insta-cast spell that stuns the druid for 5 seconds and converts all damage taken into healing.
600 sec
Druid
Remedy
 
Active
Assassin ingests poison that costs 10% life but grants poison immunity (from weapons only)for 60 seconds. Can be activated while stealthed without breaking stealth. HP loss is returned when the duration is up. Available to Infiltrators, Nightshades, and Shadowblades at RR5.
300 sec
Nightshade
Resolute Minion
 
Active
Pet is immune to all forms of Crowd Control for 60 seconds. Will not purge any CC that already exists on the pet. 
600 sec
Cabalist
Restorative Mind
 
Active
Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state)
600 sec
Shaman
Retribution of the Faithful
 
Active
30 second buff that has a 50% chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.
300 sec
Cleric
Rune of Utter Agility
 
Active
Runemaster gets a 90% chance to evade all melee attacks (regardless of direction) for 15 seconds.
600 sec
Runemaster
Searing Pet
 
Active
Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick.
120 sec
Enchanter
Selective Blindness
 
Active
When cast on an enemy player or pet, this debuff will prevent that player or pet from being able to attack the mentalist for 20 seconds. 1500 range, 150 radius. 2s uninterrupted cast. The blindness will drop on any target the Mentalist attacks.
300 sec
Mentalist
Selfless Devotion
 
Active
Debuffs the user's stats by 25%. Once debuffed, the Paladin will pulse a 300 point group heal with a 750 unit range every 3-seconds for 15-seconds total. 
900 sec
Paladin
Shield of Immunity
 
Active
Shield that absorbs 90% melee/archer damage for 20 seconds.
900 sec
Sorcerer
Shield Trip
 
Active
Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.
900 sec
Scout
Soldier's Citadel
 
Active
This ability grants a 50% bonus to parry and block rates for the Armsman for 30 seconds, but -10% bloc/parry rates for 15 seconds after.
15 min
Armsman
Sonic Barrier
 
Active
Increases the armor ABS of all groupmates for 45 seconds by a multiple of their existing ABS.
10 min
Bainshee
Soul Quench
 
Active
Insta-PBAE attack that drains 250 points (modified up or down by the Reavers SR level) from all nearby enemies and returns 75% to the Reaver.
600 sec
Reaver
Spirit Martyr
 
Active
SM sacrifices pet in exchange for heal to all in group. Amount healed is dependant on the health of the pet at the time of release. 3200 total healing pool for a full health pet. Max of 600 hit points per any group member.
600 sec
Spiritmaster
Sputin's Legacy
 
Active
Cheat Death: when this buff is fired, if the Healer takes enough damage to die while the buff is active, it will heal for a random amount and the Healer will not die. The buff also procs a 5 second spell and damage immunity. This will fire either when the spell expires, or when the healer receives a deathblow while the spell is active. 
900 sec
Healer
Testudo
 
Active
Warrior with shield equipped covers up and takes 90% less damage for all attacks for 45 seconds. Can only move at reduced speed (speed buffs have no effect) and cannot attack. Using a style will break testudo form. This ability is only effective versus realm enemies.
900 sec
Warrior
Vale Defense
 
Active
Gives the group a 500 point 50% ablative that lasts for 10 minutes or until depleted.
600 sec
Valewalker
Valhalla's Blessing
 
Active
Each spell and style used by group members has a chance of not costing power or endurance for 30 seconds.
10 min
Valkyrie
Wall of Flame
 
Active
Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds.
900 sec
Wizard
Whirling Staff
 
Active
PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds.
600 sec
Friar

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