Dark Age of Camelot
Version 1.81 Release Notes
Realm vs Realm and Class focus
December 15, 2005
VERSION 1.81 INTRODUCTION
In response to our polls (both US and European) in the last few months, this patch is focused on improvements and enhancements to RVR and specific classes. Specifically, we have made changes to the realm point system to make the points earnable in many ways including most forms of healing, object breaking, and object repair. We extended the realm rank cap. We adjusted the process that makes Darkness Falls available to make that zone more accessible. More line of sight issues have been corrected, and we will continue to work on those in future patches. Finally, we made a change to battleground caps to make players in those zones more evenly matched.
Also in response to our polling data, we made many improvements to the classes that belong to our heavy tank archetype, and some adjustments to healers and assassins. Thank you for all of your input and testing help!
These are only some of the improvements to Dark Age of Camelot in 1.81. Please read these notes carefully for the full story.
NEW THINGS AND BUG FIXES
Â - When a Hero goes into Stag form or a Berserker goes into Vendo form, the player's tunic will now display. This change will only occur for those using the Catacombs or higher clients.
Â - The zombie form (when resurrected by a Heretic) has been given an overhaul. The resurrected player will now appear as a skeleton that will display most of the resurrected player's armor. This change will only occur for those using the Catacombs or higher clients.
Â - House friends of guild rank 0 will now properly display on the house friends list.
Â - All effect icons in the mini-pet window will now properly appear.
Â - Players will now keep illusions when leaving stag form.
Â - Class-specific illusions for Bards, Bonedancers and Animists are now restored when other illusions expire, if they are still active.
Â - While a player is shape changed to a lion when summoning a guild banner, the guild banner will no longer appear to come out of the lion's mouth.
Â - If an Animist uses a Realm Rank 5 ability while summoning a guild banner, the guild banner will no longer stick out from the side of the player character.
Â - Fixed a bug which allowed styles with range bonuses (such as Asp) to grant the range bonus even if the style itself would have failed.
Realm And Experience Point Changes
Â - Realm points will now be awarded for successfully repairing a door or outpost piece. Players will receive approximately 10% of the amount repaired in realm points. (Note that realm points for repairing a door or outpost piece will not work in the battlegrounds.)
Â - Realm points will now be awarded for healing players with single target and group heal spells who are involved in RvR combat. Players will receive roughly 5% of the amount of hit points restored in realm points. Note that realm points are not awarded for spread heals, heal over time spells or any other heal spell that is not a single target or group heal type spell. (Note that realm points for healing players will not work in the battlegrounds.)
Â - Added a new /xpoff command. This allows players to stop receiving experience points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /xpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained experience points. Note that experience messages will not print when the player has experience turned off.
Â - When eligible for a free level, clicking on your trainer with /xpoff set will give the player a message telling them they can claim their free level if they turn experience back on.
Â - Added a new /rpoff command. This allows players to stop receiving realm points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /rpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained realm points. Note that realm point messages will not print when the player has realm points turned off.
Â - Dead players will now continue to retain and receive their realm point credit on targets until they release. This will work for solo players as well as grouped players in terms of continuing to contribute their share to the kill if a target is being attacked by another non grouped player as well.
Â - All damage to primary pets (Not turrets, theurgist pets, or BD pets besides the commander) now gives realm point credit on the pet's owner as well. If a pet with 1600 hp is controlled by a player with roughly 1600 hp, and two solo players kill each of them, they will get roughly even shares of the credit.
Â - Breaking an object (Not just destroying it) will also be worth realm points now. Previously walls and doors were not worth realm points for this reason.
Â - Re-breaking an object which was previously broken, and only repaired up to roughly 25% will result in a reduction in the overall realm point value of the object. (To roughly 1/4 what it would have been worth at full health.)
Â - A player's realm level is now worth an equal part to their overall realm point value to their level. Previously their level was worth (Their level - 20)^2, or 1 - 900, and their realm level was worth an additional 1 - 100. Now their realm level is worth 10 points per realm level (thats realm level, or 1 - 110 rather than realm rank rank 1 - 11), so with the other change we're putting in, increasing the max realm rank to 12, players could now be worth up to roughly 2100 realm points, not accounting for bonuses.
Darkness Falls Changes
We have made changes to the way the shifting of Darkness Falls occurs between realms. Here is a breakdown of how this will now work:
Â - When Darkness Falls changes hands, there is now a 15 minute timer activated. Until this timer expires, the realm that loses DF access can still enter the dungeon.
Â - Each realm has its own potential timer. If DF changes hands multiple times, all three realms could have access simultaneously.
Â - If this timer is active, it will display as such along with time remaining to all in the /realm window.
Â - When a realm takes control of DF, if they have a 15 minute re-entry timer, it's zeroed out.
Â - An /autoloot toggle has been added. This will toggle whether or not a player wishes to automatically loot items, per the following guidelines:
When loot drops, if solo, and /autoloot is active, the player will pick up gold and items automatically.
When loot drops, if grouped, and the group leader has /autoloot active, gold and items will be picked up automatically. Gold and item division will be handled normally from that point depending on the group settings.
When loot drops, if in a battlegroup with a designated treasurer, and that treasurer has /autoloot active, items that are high enough level to go to the treasurer will be looted automatically and distributed to the battlegroup treasurer.
If autoloot fails because no one in a player's group has open inventory slots, the item will remain on the ground.
Players who drop coin as the result of an RvR death cannot be /autolooted. This is so they have a chance to retrieve their own coin if their side holds their ground.
Â - Changed the tool tips on the character bar to include the key that opens each panel. (Character, Inventory, Specializations, etc.)
Â - Added tool tips to the style and spell windows.
Â - Added mousewheel support for the style and spell windows.
Â - Tool tips for inventory items will now display better information. Useful information (such as condition and durability) will now show up in the tool tip if it's relevant.
Â - The Alliance tab in the social window will no longer fail to display properly for the alliance leader if a guild was removed from their alliance list.
CLASS CHANGES AND FIXES
General Class Changes And Fixes
Â - Trying to use Vanish while unable to (such as while on horseback, stealthed, or dead) will no longer cause the Vanish re-use timer to be set.
Â - Powerdrain spells (such as Vampiir bolts) have been reverted back to their previous functionality, no longer dropping any run speed spells the caster may have active.
Â - Abilities with the same name will no longer swap hotkeys when zoning.
Â - List casters with champion abilities will no longer have their hotkeys changed when gaining a champion level.
Â - Mezmerization and Stun spells are now calculated when determining Realm point distribution. The spells are looked at as if they were damage spells cast upon a player. All Mezmerization spells will count as 5% and all stun spells will count as 10%. However, this does not mean a player will get 10% of the realm point worth of an enemy that is killed. It means the player will be considered as doing 10% damage from the damage pool, which dictates realm point values.
Â - Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells.
Realm Rank Extension
As Dark Age of Camelot progresses, many of our players have fought their way to the tops of the realm rank charts. To allow these players the opportunity to achieve new goals in the New Frontiers, we have extended the realm rank system to Realm Rank 13.
Â - Characters will receive one realm skill point for each realm level, which means that the total possible realm skill points will increase from 110 to 120.
Â - Specialization bonuses will continue through Rank 13, with a total of +12 at Rank 13.
Â - Characters with 23,308,097 or more realm points will need to earn at least 1 realm point before they will become their appropriate new realm rank and level.
Realm Rank 13
Albion Rank Title - Baron/Baroness
Midgard Rank Title - Vicomte/Vicomtessa
Hibernia Rank Title - Ciann/Cath
The following chart represents the total number of realm points required for each realm rank and level:
23,308,097 realm points = RR12 L0
25,871,988 realm points = RR12 L1
28,717,906 realm points = RR12 L2
31,876,876 realm points = RR12 L3
35,383,333 realm points = RR12 L4
39,275,499 realm points = RR12 L5
43,595,804 realm points = RR12 L6
48,391,343 realm points = RR12 L7
53,714,390 realm points = RR12 L8
59,622,973 realm points = RR12 L9
66,181,501 realm points = RR13 L0
Â - Faded Nimbleness and Faded Quickness for Necromancers now correctly have a recast timer and will gray out the button accordingly.
Realm Ability Changes
Â - Thornweed Field now correctly delves as essence damage instead of matter damage.
Â - Added an NPC in each Battleground that will allow a player to remove all of their realm points. This removes all of the realm points, abilities, and ranks associated with the points. *Note: This process cannot be reversed once you choose to accept it.
Archer Changes (Ranger, Hunter and Scout)
Â - The Ranger, Hunter and Scout classes are now awarded Safe Fall 1 when specializing in Stealth to level 10.
Assassin Changes (Nightshade, Shadowblade and Infiltrator)
Â - Existing STR/CON poisons will be converted over to the new Weaponskill/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.
Â - The amount of Weaponskill/CON debuffed is set to the following:
Poisons 22: 9% Weaponskill & 45 Con
Poisons 29: 12% Weaponskill & 61 Con
Poisons 37: 15% Weaponskill & 81 Con
Poisons 47: 19% Weaponskill & 108 Con
Heavy Tank Changes (Hero, Warrior and Armsman)
Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, are getting added abilities and improvements to their classes.
Â - BattleCries - This is a new system that provides burst defensive bonuses to self and group for Heavy Tanks.
Â - Level 5 Shout - Taunting Shout: Frontal cone taunt that causes mobs to turn and fight the tank or at least increase the hate amount towards the tank. Re-usable every 60 seconds
Â - Level 30 Shout - Bolstering Roar: PBAE 250 radius attack that breaks root, breakable snares and mesmerization effects on group members. If the tank is CC'd (other than root) they will have to purge themselves or wait for CC to wear off, then fire this. Re-usable every 10 minutes.
Â - Level 40 Shout - Rampage: Group shout which increases the chance to resist debuffs by 35%. Lasts for 10 seconds. Re-usable every 5 minutes.
Â - Level 50 Shout - Fury: Self only shout which gives a 50% chance to deflect crowd control spells (similar to the RR5 Bonedancer ability), and increases resists to magic spells by 50% for 10 seconds. Re-usable every 15 minutes.
Â - Level 15 Spell/Ability - Metal Guard: Group buff which increases the ABS of group members by 3% excluding the caster of the buff. If there are multiple casters of this buff within the group, then this will stack up to a maximum of 9%. Other players can receive the benefit of this buff, but the caster of this buff cannot so it is possible for another heavy tank to have a bonus to his ABS if another heavy tank joins the group and casts this buff. Duration 20 minutes.
Â - Level 35 Spell/Ability - Climbing Spikes: Self castable buff which lasts for 30 seconds that grants Climb Walls. The player will have the ability to climb walls for a short duration of time. While climbing a wall, any hit that does more than 31 damage will knock the player off the wall. Furthermore, any hit which knocks the player off the wall will hit for double damage. If the buff runs out while the player is on the wall and he/she does not reach an area where they can walk again, they will be knocked off the wall. Re-useable every 60 seconds.
Passive benefits (Hero, Warrior and Armsman)
Â - Upon choosing the path of a Hero, Warrior or Armsman, the player will be granted 50% siege resistance automatically. This includes all siege damage types, including Boiling Oil.
Â - Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.
Â - Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.
Primary Healer Changes (Druid, Healer and Cleric)
Â - Enhanced cures have been added to the primary healing line of the Cleric, Druid and Healer classes. These cures are in addition to Cure Poison and Cure Disease. These cures will be available to currently created characters with the appropriate specialization.
Pulsing Cure Poison - Single Target. Cures once, then pulses for another cure 3 seconds later.
Pulsing Cure Disease - Single Target. Cures once, then pulses for another cure 3 seconds later.
Pulsing Cure Poison II - Single Target. Cures once, then pulses for another cure 3 and 6 seconds later
Pulsing Cure Disease II - Single Target. Cures once, then pulses for another cure 3 and 6 seconds later
Cure Nearsight - Single Target Cure Nearsight.
Group Cure Disease - Group Cure disease
Cure All - Single target Cure all (Nearsight, Disease, Poison)
Group Cure All - Group cure all (Nearsight, Disease, Poison)
Â - Snapshot has been replaced with "Soldier's Citadel". This ability grants a 50% bonus to parry and block rates to the armsman for 30 seconds, but -10% block/parry rate for 15 seconds after. Re-use timer of 15 minutes.
Â - Snapshot has been moved to 25 crossbow spec for Armsman.
Â - Tactics has been replaced with "Combat Awareness". The Hero will gain 360 degree 50% evade for 30 seconds during which time the Hero's attack power is reduced by 50%. During this time, the Hero will also be snared by 50%. This ability's re-use timer is set to 15 minutes.
Â - Tactics has been moved to 45 shield spec for Heroes.
GENERAL WORLD NOTES
Â - Line of sight issues have been improved for all bridges in New Frontiers. This fix also addresses many of the 'cast through walls' issues that Bainshees have on bridges.
Â - Low level monsters (between levels 0-10) are now easier to kill by low level characters.
Â - Additional monsters have been brought in line with the changes listed in 1.81b for monster level 0-10 being easier to kill. This affects monsters in Catacomb zones as well.
Â - King Lug, enamored by the warmth of his citizens upon his return, has begun renovations of Mag Mell. The layout in Mag Mell has been changed to include the addition of new buildings. The townâ€™s surroundings now accommodate a more welcoming approach. NPCs in Mag Mell have been moved to new locations and horse routes have been adjusted. (Over the coming months, Mularn and Cotswold will undergo the same renovations.)
Â - A Realm Point Remover NPC has been added to each Capital City near the main hubs of activity such as the Guild and Name Registrars. These NPCs can only be used if you are level 44 or below. This process cannot be reversed once completed. PLEASE NOTE - THESE NPCS DO NOT GRANT REALM ABILITY RESPECS.
Â - Added an NPC in each Battleground that will allow a player to remove all of their realm points. This removes all of the realm points, abilities, and ranks associated with the points. This process cannot be reversed once you choose to accept it. PLEASE NOTE - THESE NPCS DO NOT GRANT REALM ABILITY RESPECS.
Â - (Albion) Fixed an issue where the Lieutenants in charge of the Royal Expeditions would still give you the missions to choose from even if you had already completed all of them for that level (46).
Â - Battlegrounds now have realm point zone in caps to go along with their current level caps. A player that is above the realm point cap for a certain battleground will not be able to visit that battleground and will need to gain more experience to visit the next level appropriate battleground. In the particular case of Leirvik, there is an additional cap of ML3.
New BG RR Zone in Caps:
Realm Rank 1 Level 2 & Level 19- Killaloe Â
Realm Rank 1 Level 4 & Level 24- Thidranki Â
Realm Rank 1 Level 9 & Level 29- Braemar
Realm Rank 2 Level 4 & Level 34- Wilton Â Â
Realm Rank 2 Level 9 & Level 39- Molvik Â Â
Realm Rank 3 Level 9 & Level 44 & ML 3 â€“ Leirvik
Â - While inside the Battlegrounds, players can earn one Realm Rank higher than the cap to zone in. Furthermore, the amount of Realm points attainable within the Battlegrounds has been adjusted upward. A player will now be able to leave the Final Battleground at Realm Rank 4 instead of Realm Rank 3.
NEW BG RR CAPS:
Realm Rank 1 Level 3 - Killaloe Â
Realm Rank 1 Level 5 - Thidranki Â
Realm Rank 2 Level 0 - Braemar Â
Realm Rank 2 Level 5 - Wilton Â Â
Realm Rank 3 Level 0 - Molvik Â Â
Realm Rank 4 Level 0 â€“ LeirvikÂ
Points to note about Experience level and Realm Ranks in the Battlegrounds:
Â - If Realm Rank is capped in the Battleground, a player will not be removed forcibly if they die and release or not get resurrected. They will be ported back to the portal keep of their realm within the Battleground.
Â - If Realm Rank is capped in the Battleground, and a player willingly ports out of the Battleground, you will not be able to return to the same Battleground.
Â - If a Player's Experience level exceeds the Battleground cap, they will be removed from the Battleground if they are not resurrected from death.
Example for clarification: A level 24 player that is Realm Rank 1L4 Zones into Thidranki. That player then gets Realm Rank 1L5 while in the Battleground and dies soon after. The player is not resurrected, but releases back to the portal keep within the Battleground. Said player can log out of the game if they desire and come back to the same Battleground later. Upon coming back into the Battleground later on, the same player levels up to level 25. Later that day the level 25 player dies, and upon release of his spirit, he is ported back to the portal keep (Druim Ligen, Svasud Faste, or Castle Sauvage).
CAMELOT CLASSIC WORLD NOTES
Â - Lilith the Demon Queen has stirred from her slumber and will sometimes answer the call of her children when provoked.
Â - Named demons in Darkness Falls and the Chapter 3 Dungeons such as the Dukes, Earls, Inquisitors and Chthonic Knights are now worth varying amounts of Master Level Experience.
Â - Chthonian crawlers will proc their poison slightly less often now. The damage of their poison has been reduced as well.
Â - Prince Abdin's brood is no longer as weak as before.
Quest Notes - Albion
Â - Players stuck on step 4 of the Defensive Measures epic quest will now be able to respawn General Vaul by entering his area with the Ley Line map.
Â - Players stuck on step 3 of A New Threat epic quest will now be able to respawn General Promotus and Vortimer by entering the area again with the Recall Stone.
Â - The scroll used on step 4 of the Brutal Realization quest will now work properly.
Â - Players are now advised to seek out the Arawnite Envoy for the Trouble at the Abbey quest to receive their level 5 and 10 epics.
Â - The reuse timer on the Charged Summoning Orb for the Dark Discovery (Albion) quest has been shortened.
Â - The Staff of Life quest now correctly awards experience upon completion.
Â - The Boar Stew quest is no longer repeatable.
Â - Aged Clubs â€“ The journal entry for step 8 has been updated to describe the location accurately for players using all clients.
Quest Notes - Hibernia
Â - Players stuck on step 4 of the Nuisances quest will now be able to speak to Addrir to complete the quest.
Â - Players with Darkness Rising will now be able to complete the Speak with the Taskmaster quest.
Â - The scroll used on steps 3 and 4 of A Desperate Gambit quest scroll will now work properly.
Â - The correct reward is now given to Bards upon the completion of the Occupation of Lough Gur quest.
Â - Players stuck on step 8 of The West Wind quest will now be able to advance their quest.
Â - Rhian now has a visual quest indicator.
Â - A Bainshee trainer has taken up residence in the town of Howth.
Quest Notes - Midgard
Â - Players stuck on step 9 of The Legend of Fenrir's Folly quest will now be able to obtain the appropriate quest components from the werewolf guards.
Â - The journal now advises players to seek out Crelam in Galplen for the Preemptive Strike quest.
Â - Players stuck on step 3 of the Storm Horse quest can now proceed by clicking on the keywords.
SHROUDED ISLES WORLD NOTES
General World Notes
Â - Added in a system of porters for the Shrouded Isles' zones.
Â - The following locations have a porter inside the town, and allow teleportation between any of the porters:
ALB: Caer Gothwaite, Wearyall Village, Fort Gwyntell, and Caer Diogel.
MID: Aegirhamn, Bjarken, Hagall, and Knarr.
HIB: Grove of Domnann, Droighaid, Aalid Feie, and Necht.
Â The following locations have porters inside the town and allow one way teleportation from that town to the main SI city (Caer Gothwaite, Aegirhamn, or Grove of Domnann):
ALB: Clifton, Little Haven (barbarian town), and the Lammia outpost on Inishail Island.
MID: Iarnwood's iarn dwarf encampment, Moderngrav's iarn dwarf encampment, and Dellingstad.
HIB: Atlan Garran (Outlander Town), Krrzck, and the Mantid Town on Allta Fearann.
*Note: The one-way teleporters are in faction based towns. You will need to have good standing with the town to use these teleporters.
Â - Added a porter system that will help raids return to the mainland after slaying the dragon. Upon news of the dragon's death, a porter will appear at the dragon's mound to offer players passage to the capital city or the border keep. The porter will remain for roughly 30 minutes, or until the dragon returns to the land of the living, whichever comes first.
Quest Notes - General
Â - Warlocks on step 6 of Otaâ€™s Quest (and with the appropriate Vind Ryttaren faction) are now able to turn in the Giant Nose to the griffon loner in Gripklosa Mountains, enabling them to receive the Cloak of Runes reward, and allowing them to advance in the quest.
Quest Notes - Albion
Â - The Krondon Awaits quest will now award the appropriate experience to players who complete the quest.
Â - Players stuck on the Ogre's Might quest can now /use the Citadel Map to advance the quest.
TRIALS OF ATLANTIS WORLD NOTES
Â - New scholars have been added to the Havens. These scholars sell items needed for many Trials. Examples of items sold: eel stomachs, canopic jars, various keys, storm crystals, etc. The cost of these items increases based on the level of the corresponding Master Level.
Â - The Master Level requirements for entering the Halls of Ma'ati have been removed.
Â - The Master Level requirement for Deep Volcanus has been changed to Master Level One.
Â - The Master Level requirement for Aerus City has been changed to Master Level Three.
Â - The locked versions of all artifacts will no longer drop from encounters. Players will now only need to have encounter credit and the scrolls to receive the unlocked artifact. Players may sell existing versions of the locked artifacts to any merchant.
Â - The location requirements for leveling artifacts have been removed. All artifacts now earn experience from all enemy player and/or monster kills anywhere and anytime.
Â - Many artifacts now level at a faster rate: Alvarus's Leggings, Arms of the Winds, Bracelet of Zo'arkat, Braggart's Bow, Bruiser, Cloudsong, Crocodile Tear Ring, Crocodile's Tooth, Cycloptic Shield, Dream Sphere, Eerie Darkness Stone, Eirene's Chestpiece, Enyalios Boots, Erinys Charm, Eternal Plant, Flamedancer's Boots, Flask, Foppish Sleeves, Goddess Necklace, Golden Scarab Vest, The Golden Spear, Guard of Valor, Harpy Feather Cloak, A Healers Embrace, Jacina's Sash, Kalare's Necklace, Maddening Scalars, Malice's Axe, Mariasha's Sharkskin Gloves, Nailah's Robe, Night's Shroud Bracelet, Belt of Oglidarsh, Phoebus Harp Necklace, Ring of Dances, Ring of Fire, The Scorpions Tail, Shield of Khaos, Snakecharmer's Weapon, Spear of Kings, Staff of the God, Stone of Atlantis, Traitor's Dagger, The Winged Helm and Wings Dive.
Â - Eirene's Hauberks' Arrogance spell will now correctly reduce 50% damage.
Â - The Healer's Embrace now has 5% Cold, 5% Heat and 5% Energy resists.
Â - The Ring of Dances now has increased Strength and Dexterity bonuses.
Â - Alvarus' Leggings now have 36 hit points and 4 Constitution Cap in addition to it's prior stats.
Â - The Band of Stars now has increased Dexterity and Constitution Caps as well as increased Hit Points cap.
Â - The Eerie Darkness stone now has all magic resists set to 5% and all melee resists set to 4%.
Â - The Belt of Oglidarsh now has increased Strength cap and melee resists increased to 4%.
Â - The drop rates for all scrolls have been increased and the rate is the same for scroll one, two, and three for each artifact.
Â - The artifact scroll system has been modified to be a combination of the original and current drop systems:
Â - The Melos, Naxos, and Skyros now have a chance to drop any Oceanus scroll. They will also have additional chances to drop the scrolls currently assigned to them. Speak to the Researcher in the Oceanus Haven for details.
Â - The Mau and Setians will now also have chances to drop Stygia scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Stygia. Speak to the Apprentice in the Stygia Haven for details.
Â - The Siam-he and Taur will now also have chances to drop Volcanus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Volcanus.
Â - The Cyclops and Centaurs will now also have chances to drop Aerus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Aerus.
Â - Necromancers who are eligible will be able to say the appropriate keyword to Artifact Scholar Jarron to receive the artifact trade-in quests offered by him.
Â - Apprentices were set up inside each realm's Haven of Aerus to provide scroll location information.
Albion: Apprentice Lirenyth
Midgard: Apprentice Jeraold
Hibernia: Apprentice Miriagan
Â - Apprentices were set up inside the Haven of Volcanus to provide scroll location information.
Albion: Apprentice Kavale
Midgard: Apprentice Njeden
Hibernia: Apprentice Meoryn
Â - The need to turn in locked versions of each artifact has been removed. The Scholars, Loremasters, Loremistresses, and Sages were restructured to no longer accept the locked version of each artifact. Players are now only required to have encounter credit and the combined scrolls to receive the appropriate activated artifact. The following NPCs have been affected by this change:
Midgard: Loremistress Vendela, Loremistress Tyraa, and Loremaster Torolf
Hibernia: Sage Kaenva, Sage Darragh,Sage Miodac,Sage Girom, Sage Mareva, Sage Narvla, Sage Kalin, Sage Kelleigh, Sage Daevin, Sage Aideena, and Sage Tiernan
Albion: Scholar Girec, Scholar Nisreena, Scholar Brivela, and Scholar Torradan
Â - Master Level 10 cloaks can once again be summoned when wearing the appropriate Chest, Weapon and Leg pieces.
Â - When activating Orion's Belt, the quest journal will now include the keywords for the different versions of the artifact.
Â - Players will now be able to combine the scrolls for Orion's Belt and the Gem of Lost Memories at level 30.
Encounter Notes - General
Â - Artifact encounters that spawned less than twice a day have had their spawn frequency increased.
Â - Many high-level monsters in Atlantis will no longer require more than two groups of players to actually begin taking damage.
Â - Many monsters in Atlantis are no longer 100 percent immune to certain damage types. Examples of such monsters: The Phoenix, several bronze statue monsters and many fire immune monsters. Note that some monsters retain their immunities based on dynamics of certain encounters.
Â - All common and Lieutenant monsters have had their levels reduced and will not exceed level 65. Main "boss" like monsters have not had their levels changed.
Â - Many common monster spawns that were creating additional difficulty in certain Trials and artifact encounters have been reduced in number and spawn less frequently.
Â - Several encounters have been made less difficult by adjusting spawn numbers, monster levels, object hit points, etc. These encounters are listed below, specifically by region. Please note that many encounters that aren't listed specifically are likely still less difficult due to the new item stores, the resist changes, the level changes and the spawn changes made across Atlantis.
Oceanus Encounter Notes
Â - The Kraken and Leviathan encounters have had several adjustments made in order to decrease their difficulty.
Â - The following encounters have had their difficulty reduced: Master Level Trials - 2.3, 2.7, 3.1, 3.5, 3.6, 3.8 and 3.10. Artifacts - Egg of Youth, Traldor's Oracle, Staff of the God, Phoebus' Harp and Bracelet of Zo'arkat.
Â - Modified the Artifact encounter "Spear of Kings" so that the spear that must be removed from the temple to complete the encounter is dropped more frequently.
Â - The merchant scholars at the Havens now sell a special key to help open the doors involved in ML 2.2.
Stygia Encounter Notes
Â - The following encounters have had their difficulty reduced: Master Level Trials - 4.2, 4.9, 5.9 and 5.10. Artifacts - Crocodile's Tooth and Golden Spear.
Â - Modified "A Healing Embrace" slightly so the number of crazed lions doesn't grow to 'Zerg' like numbers
Â - Changed it so that the iaculi will not despawn at the other two locations if Chisisi is already up at the third.
Â - Modified the ML 4.2 slightly based on Pendragon feedback. This increases the number of mobs potentially guarding Seti (the amount is still below the pre 1.81b amount).
Â - Modified ML 4.6 to increase the spawn of tornados based on Pendragon feedback (the tornados are still of lower level and spawn than pre 1.81b amounts).
Â - Modified 4.4 to decrease the amount of mobs initially called when a miw-shersekhmet is attacked. This will help reduce the potential of a â€˜mau-zergâ€™ on this encounter.
Â - Moved mobs associated with the 'mythical' third spawn of Chisisi for 'Band of Stars'. This makes it easier to identify the location for the spawn and eases the mechanism for spawning there.
Â - Increased the spawn rate associated with the Dream Sphere encounter.
Volcanus Encounter Notes
Â - The following encounters have had their difficulty reduced: Master Level Trials - 6.6, 6.7, 6.8, 6.9, 6.10, 7.8, 7.9 and 7.10. Artifacts - Tartaros' Staff, Bruiser and Erinys' Charm.
Â - The Battler monster will now level properly when killing all classes. This fixes a bug where he would not level properly when killing Catacomb classes.
Â - The Salamander Incinerator can now be used at level 45 instead of 50.
Â - Fixed a rare bug in which one of Katorii's pets would sometimes spawn and be invulnerable until she was killed.
Â - The faction requirements required to complete each stage of ML 7.2 have been greatly reduced.
Aerus Encounter Notes
Â - Encounter credit for Master Level Trial 8.5 can now be gained by either killing Kratos or by completing his quest.
Â - Behrooz will now only spawn in one of three possible locations and will roam much less than before.
Â - The following encounters have had their difficulty reduced: Master Level Trials - 8.2, 8.8, 9.8 and 9.10. Artifacts - Foppish Sleeves, Shield of Khaos, Flamedancers' Boots, Gift of Love, Enyalio's Boots and Jacina's Sash.
- Modified the ML 9.7 encounter so the Puissant Iaculus would properly give credit when killed.
Â - Modified ML 9.6 so that the personal guard and Katri would not heal each other as frequently, making it easier to kill the personal guard and then Katri.
Â - Modified ML 9.5 slightly to decrease the amount of the students that can be called by Nelos each time he gets a new target.
Quest Notes - General
Â - Players can now proceed on step 5 of the Broken Communications quest by saying the keyword listed inside the quest journal.
Â - The Mau of Bastet quest now offers correct directions advising the player to /interact with the Enchanted Papyrus.
Â - The Skyros Order, level 30-39 and The Skyros Order, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
Â - The Naxos Society, level 30-39 and The Naxos Society, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
Â - The Melos Alliance, level 30-39 and The Melos Alliance, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
Â - The Mau of Sekhmet and The Mau of Bastet quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of the quests, and the amount of faction awarded by these quests has been increased.
Â - Mini-maps have been added for the following dungeons; Deep Volcanus, Sobekite Eternal, Cetus Pit, Temple of Twilight, Halls of Maâ€™ati and City of Aerus
Â - The following dungeons have had Djinn stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus. The next patch will change the Djinn stones in the Havens to allow players to port to the Djinn stones at those locations.
Â - The new Djinn Stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus are now fully functional with teleport locations provided to them from any other Djinn Stone. Note that you must meet Master Level requirements for the Djinn to allow access to Deep Volcanus.
CATACOMBS WORLD NOTES
Â - Added additional helpful mobs to Inconnu Crypt and Kobold Undercity so that they are easier to get to quickly.
Instanced Adventuring Notes
Â - Kill task dungeons from level 11-50 have had associated monsters reduced in level. This change slightly reduces the overall difficulty of those dungeons.
Â - (Hibernia) Fixed an issue with the Forgetten Vein Adventure Wing where Adem would not run off properly. This prevents the encounter from being farmed or exploited.
Â - (Midgard) Fixed an issue with one of the Midgard Kill Tasks that was causing additional mobs to spawn. Only mobs associated with the mission will spawn now.
Â - The monsters in the levels one to twenty kill task dungeons now have a chance to drop ROG items.
Â - (Midgard) Fixed an issue with several Kill tasks where the Quest Journal would indicate a different mob type than what was required. Note: The kill task could still be completed, the journal and what you were killing for the kill task did not match up.
Â - The Grand Summoner Blackmane can now be found in the Haunted Halls.
Â - Modified the Terracite Cthiyrkkftooift encounter so that all drops associated with the encounter come from killing the Terracite Cthiyrkkftooift. This resolves an issue with the spawned Spore Cloud that is part of the encounter.
Quest Notes - Midgard
Â - Players on step 3 of the "A Pact Among Enemies?" quest will now be able to properly /use Haralâ€™s Potion to read the notes written on An'shi's Map.
Quest Notes - Albion
Â - The Map of the Frontlines is now usable in shade form.
Â - Sergeant Uwigis's Map, used in the Shrouds of the Deathseeker quest, has now been flagged to be usable in shade form.
Â - Players stuck on step 12 of the Lost in the Dark quest can now respawn Lurd by returning to his hiding place.
DARKNESS RISING WORLD NOTES
Â - Infernalists in Darkness Falls and the Chapter Three dungeons have new art.
Monster Notes - Hibernia
Â - Fixed an issue with Guardian Dou'Lass that prevented her from interacting and completing the "What a Guard Wants" champion task.
Encounter Notes - General
Â - The demon lords in the Demonic Prison are now worth MLXP. Examples: Eternal Hate, Eternal Darkness and Geryon.
Dungeon Notes - General
Â - The monsters in the Demonic Prison Dungeon will no longer scale as high in level.
Item Notes - General
Â - The design of the Enchanter Champion staff has been updated.
Â - The correct textures now display on the Minstrel and Bard Champion Harps.
Â - A dialogue fix was made to the Academyâ€™s Weaponmasterâ€™s dialogue in King Constantineâ€™s throne room. The NPC was erroneously eliciting incorrect keywords for Theurgists learning about which enchantments could be imbued into their Champion Weapon. The Academyâ€™s Weaponmaster now correctly asks Theurgists whether they would like Powers of the Arcane or Kingâ€™s Blessing imbued into their staff.
Â - The Belt of Good Fortune and Rucksack of Eternal Greed now grant a 3% bonus to coin gained.
Â - The Weaponmasters inside each realm's Throne Room will now accept the Luminescent Cambiare Stone.
Â - The Armsman Satago Arch-Mace will now properly debuff Crush resists.
Item Notes - Midgard
Â - Valkyrie Armor has been added to various Darkness Falls Merchants.
Â - Shaman level ten Studded Armor has been added to Aurulite Merchants.
Â - The Basalt Sword of Anarchy now gives a bonus to Sword instead of Slash.
Quest Notes - General
Â - Five level 50 mini-quests are in the process of being developed and added to the Throne Rooms inside each capital city. So far, Hibernia's five mini-quests are complete, more are being added for Midgard, and Albion's mini-quests are on the way.
Â - The Circle of Five lieutenants and final boss mobs for the Chapter 3: Inferno Champion quests will now also grant Master Level Experience as part of their Shepherding bonuses.
Â - A number of petitioners have come to the Throne Room in hopes that an audience with their ruler will help address their concerns. While waiting for their petition to be heard, they may ask level 50 players to help them solve their problems or prepare for their audiences. Players may speak with the following NPCs to start these quests:
Midgard: Cady, Sevaldric, Fidalla, Guard Heinrik, and Zoawyn
Albion: Sir Christopher Cooke, Lady Amelia Cooke, Ambassador Sharifah, Dale Gibbs, and Goodman Benjamin
Hibernia: Bhaltair, Messenger Aigneis, Gleogh, Delegate Tuddyn, and Sendel
Â - The Aged Clubs quest now mentions the correct NPC names.
Â - The Too Much for the Realm Guards quest will now provide players with the correct directions in steps 1-5.
Â - Rebellion: Introduction to the Cause will now provide players with Captain Raesinds correct location.
Â - The Once Burned, Twice Shy quest will now be removed from players' journals and completed if the food and potion is used prior to returning to Basill.
Quest Notes - Albion
Â - Necromancers will now be able to use Master Narudos' List in shade form for the Conspiracy: Forging the Key quest.
Â - Rebellion: The Race to King's Crossing step 6 will now offer more specific directions for departing the courtyard.
Â - An issue was resolved that previously prohibited Armsmen from being able to select which of the two enchantments (Perfectly Balanced or Kingâ€™s Shield) to place on the Armsman Dextera Mace (1-hand crush).
Â - The level 48 Delivery quest now displays the correct quest steps.
NEW FRONTIERS NOTES
Â - The difficulty of the Megalodon encounter has been reduced slightly.
COOPERATIVE SERVER NOTES
Â - Fixed a spawn where a Rogue Siabra was missing.
Â - The Demon Queen's presence can also be felt on the Isle of Agramon.
Â - The Heart of Agramon is now usable by Necromancers in shade form.
Â - Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.
PLAYER VERSUS PLAYER SERVER NOTES
Â - Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.
FOUNDATIONS WORLD NOTES
Â - The TOA trophy NPCs are no longer present on the classic server types.
Â - The following Trophy quests were modified so that only one Trophy quest can be completed at a time: Fafnir's Remains, Mordred's Remains, Dub's Remains, Grubthor's Remains, Terracite Cthiyrkkftooift's Remains, Golnar's Remains, Orunos' Remains, Winged Terror's Remains, and Chief Amanita's Remains.}}