Snow has now been implemented in the "snowy zones". Please note that some zones snow pure snow, and some a rain/snow mix.
Siege weapons now animate when they are used.
Monsters should no longer disappear through floors in dungeons.
/where command now indicates if the NPC you are looking for is "above" or "below" you if the NPC is in a tower or building.
On failure in weaponcrafting, you should no longer lose both items. You're much more likely to lose just one -- although losing 2 may happen on a really unlucky roll.
The /autosplit function now goes through an additional round of randomization, which should even out who gets selected to get loot. It will always be possible for one person to get loot many times in a row, but over time it will average out so that everyone in the party gets the same amount.
There was a bug where monsters would not react if you missed on your first swing (or hit for 1 damage). This has now been fixed.
If trained or otherwise drawn away from their "home" areas, monsters will return home before doing anything else. This means that scout-type monsters that are trained in dungeons will not "scout" out players to kill until they get back inside their spawn radius.
WORLD NOTES[]
The Cursed Tomb (found in Gotar) is for levels 15-22, though the lower levels shouldn't venture deep into the dungeon alone. It is the final resting place of dishonored warriors and kings of Midgard who deserted in the midst of battle, betrayed their comrades, let greed and vice get in the way of honor, or died in less-than-heroic circumstances, and whom the Midgard gods wouldn't allow into Valhalla for their misdeeds.
Aggro radii in Nisse's Lair tweaked slightly. A bit more caution may be required.
Some additional 4-6 level non-aggressive animals added to the newbie area in Camp. Forest.
MAGIC SYSTEM NOTES[]
Shout-type chants (Paladins and now Skald) have been fixed so that they can be canceled by using the ability a second time.
Spells are being renamed this week, and for the first installment the Thane, Hunter and Skald lists are provided here. The spells.html file in your Camelot game directory won't be up to date until all the spells are renamed.
Stormcalling[]
1
Thor's Minor Bolt
3
Thor's Lesser Bolt
6
Thor's Bolt
9
Thor's Greater Bolt
13
Thor's Major Bolt
17
Thor's Minor Lightning
23
Thor's Lesser Lightning
29
Thor's Lightning
38
Thor's Greater Lightning
48
Thor's Full Lightning
4
Thunder's Bash
11
Thunder's Hammer
15
Thunder's Force
21
Thunder's Crush
27
Thunder's Strike
36
Thunder's Blow
46 Thunder's Rend
5
Thunder Shout
8
Greater Thunder Shout
10
Thunder Howl
12
Greater Thunder Howl
18
Thunder Bellow
25
Greater Thunder Bellow
34
Thunder Roar
44
Greater Thunder Roar
2
Thor's Vigor
7
Thor's Strength
14
Thor's Power
20
Thor's Might
30
Thor's Vitality
41
Thor's Fortification
50
Thor's Potence
16
Call Mjollnir
22
Invoke Mjollnir
35
Summon Mjollnir
45
Command Mjollnir
5
Toothgrinders' Hoof
8
Toothgnasher's Hoof
10
Toothgrinder's Bite
12
Toothgnasher's Bite
18
Toothgrinder's Horn
25
Toothgnasher's Horn
34
Toothgrinder's Ram
44
Toothgnasher's Ram
Beastcraft[]
1
Minor Call of Gleipnir
7
Lesser Call of Gleipnir
13
Call of Gleipnir
20
Greater Call of Gleipnir
32
Superior Call of Gleipnir
5
Nimbleness of the Lynx
12
Agility of the Lynx
21
Dexterity of the Lynx
30
Quickness of the Lynx
40
Alacrity of the Lynx
50
Heart of the Lynx
6
Speed of Prey
16
Speed of Quarry
25
Speed of the Chased
34
Speed of the Pursued
43
Speed of the Hunted
2
Lynx's Pelt
4
Snake's Scales
8
Wolf's Hide
11
Turtle's Shell
14
Bear's Mantle
18
Crab's Shell
23
Drake's Hide
31
Wyvern's Scales
42
Arachite's Chitin
3
Influence Insect
9
Compel Insect
15
Charm Insect
22
Control Insect
35
Dominate Insect
10
Wild Spirit
17
Feral Spirit
24
Furious Spirit
33
Raging Spirit
41
Frenzied Spirit
Battlesongs[]
5
Chant of the Brawl
9
Chant of the Fight
14
Chant of the Charge
19
Chant of the Battle
25
Chant of the Siege
35
Chant of the War
46
Chant of Blood
3
Simple Song of Travel
13
Song of Travel
23
Harmonic Song of Travel
33
Magnificent Song of Travel
43
Heavenly Song of Travel
1
Simple Song of Rest
10
Song of Rest
20
Harmonic Song of Rest
30
Magnificent Song of Rest
40
Glorious Song of Rest
50
Heavenly Song of Rest
2
Warcry
7
Warholler
18
Warshriek
34
Warbellow
4
Battle Woop
12
Battle Shout
26
Battle Scream
44
Battle Shout
6
Stunning Shout
15
Disabling Shout
21
Crippling Shout
32
Incapacitating Shout
42
Paralyzing Shout
11
Compel Surrender
17
Compel Submission
22
Compel Resignation
31
Compel Captulation
41
Compel Defeat
Thane changes:[]
Thanes have been re-tuned again due to imbalances in PvP. Thor's Lightning has been converted to an interruptible spell, and is intended to be a pre-combat (i.e. pulling) attack. The Thunder Shout line has had its timer increased and damage reduced, but remains a shout. A new line of direct damage, Toothgrinder's Hoof, has been added with low damage and a shorter timer, and is intended to add some extra damage during combat. Please test these changes before complaining about them.
Skald changes:[]
Skald songs are now on a short timer, but can be switched in combat.
Skald shouts have had damages reduced and timers increased to remedy some imbalances in PvP.