Fandom

Dark Age of Camelot Wiki

Necromancer

1,819pages on
this wiki
Add New Page
Comments25 Share
Necromancer
Necromancer class icon
The Necromancer is a cloth wearing priest class of Arawn, lord of the underworld. Due to their allegiance to their dark master, they are granted spellcasting and combat prowess that is welcomed by Albion.

Unlike other casters, a Necromancer is powerless until it calls upon the dark magic of Arawn to transform itself into a fearsome servant controlled by an ethereal "shade". All their spells are cast through their servant (or pet). They may heal the pet, command it to cast spells on enemies, command it to attack enemies, etc.

In order to kill a Necromancer, you must first kill his pet, which forces the Necromancer to become visible, where it can then be targeted and killed. While a shade, the Necro is displayed as a translucent shadowy, floating ghost that cannot be targeted or damaged by melee or spells.

When the pet is killed or released in combat, the Necromancer returns to mortal form, alive, but with a a very small amount of health. If the pet is not injured or in combat when released, the Necromancer comes back from shade mode with no loss of health. The intent of this is to make it so as long as the pet is alive, the Necro is at full health, but when his pet dies, the Necro is extremely damaged, weak and vulnerable.

Necromancers have the ability to do damage, and the pain it inflicts brings them a surge of power or restores life to their servant. They don't drain power or life directly from their target, but they receive a portion of damage back as power or servant life.

Due to their dual shade/servant nature the casting cycle of the necromancer is unique. All spells are cast through the servant with two delays: one for the shade command and a second for the actual pet casting. Up to two spells may be in the queue at one time. Some melee oriented spells are uninterruptible and are cast instantly by the servant after the command delay. Most ranged spells have long casting delays and are interruptible unless commanded during the effect of the Facilitate Painworking spell. This spell gives the necromancer a six second window in which to cast without normal interruption.

AttributesEdit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 80 + 45 60 + 23 70 + 15 45456060602% Crush3% Slash5% Spirit
Saracen 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 70 + 23 50 + 15 50606060602% Crush3% Thrust5% Heat5% Spirit

The following attributes increase with every first, second or third level up starting at level 6:

  • Primary Attribute: Intelligence (45 points at level 50)
  • Secondary Attribute: Dexterity (23 points at level 50)
  • Tertiary Attribute: Quickness (15 points at level 50)

Due to the nature of the Necromancer, base Intelligence and Dexterity (to some extent) are the only Attributes that matter (Quickness is useless) when creating your character. Also Racial Resists don't transfer so don't worry about them. Because of this Choosing the Inconnu class will be your best choice due to their high Intellegence and Dexterity.

When creating your Necromancer you have 30 Starting Attributes you can spend. The following distributions are often used:

Option 1: Balanced
15 Intelligence
10 Dexterity

Option 1: Highest Direct Damage
18 Intelligence
1 Dexterity

BuffsEdit

No Pet With Pet
Buff Human Shade Pet
29.png Base Con hit points nothing defense
19.png Base Str encumbrance encumbrance defense
69.png Spec Con hit points, encumbrance encumbrance defense
24.png Base Dex cast speed cast speed defense, cast speed
74.png Spec Dex cast speed cast speed defense, cast speed
79.png Int spell damage spell damage nothing
14.png Base AF defense nothing defense
344.png Spec AF defense nothing nothing

Abilities & SpecializationEdit

409s.png Sprint

Magic
Deathsight
Painworking
Death Servant

Armor
104s.png Cloth

Weapon
209s.png Staves

Master Levels
2635s.png Convoker
2608s.png Stormlord

Sub Classes
3616s.png Acolyte
3702s.png Elementalist
3628s.png Fighter
3699s.png Mage
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

Realm AbilitiesEdit

PvEEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Acuity
ras.png Mastery of Focus
ras.png Mastery of Magery
ras.png Wild Power

ras.png Augmented Dexterity
ras.png Ethereal Bond
ras.png Long Wind
ras.png Serenity
ras.png Toughness

ras.png Augmented Strength
ras.png Lifter
ras.png Mastery of Pain
ras.png Veil Recovery

3008s.png Mystic Crystal Lore
3026s.png Negative Maelstrom
3010s.png Purge
3009s.png Raging Power

3000s.png First Aid
3028s.png Ichor of the Deep
3006s.png Mastery of Concentration
3002s.png Second Wind
3007s.png The Empty Mind

PvPEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Acuity
ras.png Long Wind
ras.png Mastery of Focus
ras.png Mastery of Magery
ras.png Wild Power

ras.png Augmented Dexterity
ras.png Serenity
ras.png Toughness

ras.png Augmented Strength
ras.png Ethereal Bond
ras.png Lifter
ras.png Mastery of Pain
ras.png Veil Recovery

3028s.png Ichor of the Deep
3010s.png Purge
3007s.png The Empty Mind

3026s.png Negative Maelstrom

3000s.png First Aid
3006s.png Mastery of Concentration
3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind

Realm Rank 5 Ability Edit

Name Call of Darkness
Reuse 15 minutes
Effect

When used, the Necromancer gains a buff that lasts 15 minutes. The buff will cause the Necromancer's next Pet Summon spell to have a 3 second cast time. Cast is uninteruptible and caster is immune to stun and mezz while casting.

Master Level PathsEdit

Convoker
Stormlord

Champion LevelsEdit

Useful ArtifactsEdit

WeaponsEdit

Staffs: Staff of the God / Tartaros Gift / Traldors Oracle

ArmorEdit

Chest: (None)

Sleeves:

Helmet:

Leggins: (None)

Gloves: Maddening Scalars

Boots: (None)

JewelryEdit

Necklace: (None)

Cloak: (None)

Jewel: Tablet of Atlantis / Erinys Charm / Stone of Atlantis / Egg of Youth / Eerie Stone of Darkness / Dream Sphere

Belt: Jasina's Sash

Rings: Ring of Dances

Bracer: Band of Stars / Bracer of Zo'arkat

Other Useful Items (being worked on)Edit

WeaponsEdit

Staffs: (None)

ArmorEdit

Chest: (None)

Sleeves: (None)

Helmet: (None)

Leggins: (None)

Gloves: (None)

Boots: (None)

JewelryEdit

Necklace: (None)

Cloak: (None)

Jewel: (None)

Belt: (None)

Rings: (None)

Bracer: (None)

Mythirians: (None)


TacticsEdit

PVEEdit

RVREdit

Necromancer's are an extremely versitle class in RvR. In tank Heavy groups the armor debuff they recive turns emeny players into butter. In hybrid groups they can play almost any role. And in magic heavy groups they are great to take the beating while still being able to use magic, which in turn frees up other casters. The necromancer can transfer power when needed to healing, and other magic based classes. But, the necromancer is not without offense they are given a strong base lifetap spell to help them slay their foe's. The best pets to use in RVR are the lesser zombie servant or the zombie servant. Those pets can't be mezzed which gives the Necromancer a nice advantage.


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki