An unfortunate situation has arisen in several currently-available online games where some game players go out of their way to ruin the gaming experience for other players by killing them repeatedly, "stealing" their monster kills, and generally making an nuisance of themselves. Camelot has several built-in methods for discouraging this behavior.
The main protection against grief players is that, in Dark Age of Camelot, you may attack only members of opposite Realms. Also you cannot communicate with players of enemy realms
- there will be no chatting allowed with enemies
- this is done to heighten the "foreigness" of enemy players. In fact, the game makes enemy players seem as much like NPCs as possible.