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Cleric

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Cleric
Cleric class icon
As primary healers of the realm of Albion, Clerics provide their realm-mates with the best healing and buffing available. Clerics are members of The Church of Albion, just like their Paladin brethren. They train in the ways of assisting others, but not without defensive capabilities in their Smite spell lines.
Clerics are encouraged to heal and buff those around them and those they see on their travels, though Smiting enemies and dangers they may encounter is also encouraged. Their greatest abilities lie in the ways of helping others. Though smiting provides long-ranged direct damage, their healing abilities also provide long-ranged support for the grueling battles ahead of them in the war.

Attributes & Races Edit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 60 + 45 60 + 23 70 + 15 45458060602% Crush3% Slash5% Spirit
Highlander 60 + 45 50 + 23 50 + 15 70706060603% Crush2% Slash5% Cold

Abilities & Specialization Edit

409s.png Sprint

Magic
Rejuvenation
Enhancements
Smiting

Armor
104s.png Cloth
105s.png Leather
163s.png Studded
106s.png Chain

Weapon
209s.png Staves
211s.png Crushing
226s.png Shield (Medium)

Master Levels
2610s.png Perfecter
2706s.png Warlord

Sub Classes
3696s.png Disciple
3702s.png Elementalist
3628s.png Fighter
3699s.png Mage
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

Common Specs:Edit

Group Healing

  • 40 Enhancements / 36 Rejuvenation / 4 Smite
  • 42 Enhancements / 33 Rejuvenation / 7 Smite

Solo/Group Smiter

  • 45 Smite / 26 Rejuvenation / 14 Enhancements
  • 38 Smite / 38 Enhancements / 5 Rejuvenation

Buff Bot

  • 50 Enhancements / 19 Rejuvenation / 7 Smite

TacticsEdit

PVEEdit

RVR:Edit

RVR Smite Tips:

Solo RA Selection:

In general, there are two main focuses to start, high dexterity and high purge (Long wind 1 is a given). The dexterity goal should be at least 356 to hit to the next dexterity break for increased casting speed on the spec DD. 362 would be preferable for the next dexterity break for stun, but a little more difficult to obtain (possible combination 15 points at creation in dexterity, Augmented Dexterity 6, and either of the dexterity mythirians or the a Dragon Intellect Mythirian which would bring you up to 362 or higher).

Below RR 5L0 the goal should be Augmented Dexterity 4 (or 5) and at least Purge 3, which is in addition to the standard Long Wind 1 and Mastery of Focus 1 or 2.

Perhaps even before getting Purge 4, getting Mastery of Focus 2 is more advisable to reduce the amount of times your spells are resisted. If running the Dragon Intellect Mythirian, Master of Focus 2 is suffcient to bring nearly all spells up to level 50 if spec'd 45 in Smite.

Wild Power and Wild Healing are nice for both adding damage and adding a little more survivability (e.g. getting a crit heal when you've kited or when you've cast the pbaoe DD + heal spell).

Augmented acuity and Master of Magery are also recommended, but more so at higher RR levels as the return on investment isn't huge, but is still helpful if extra points are available.

Mastery of Concentration is also a possible route to go if a high level is obtainable since even the level 45 spec smite DD damage is not terribly high.

An example of an RR 4L0 RA line up would be Purge 3, Augmented Dexterity 5, Mastery of Focus 2, Wild Power 2, and Long Wind 1.

At RR 5L0 Purge 4 can be obtained and 3 points would remain for either Wild Power 3, or investment into Wild Healing, Mastery of Magery, or Augmented Acuity.

CL Line:

Firstly, go for castable disease and debuffs. Next either parry buff line or evasion buffs. Going a line which has a castable DoT would work too, but it would certainly interfere with snares and mez.

Template Tips:

Aim for maxed dexterity and Acuity/Piety. At least 75 constitution and 300 or more hit points and solid resists (24% + for magic, and maxed melee resists). 20% + heal bonus is also advisable. At least 23% spell duration is need to maximize stun duration to 11 seconds. Other items of use would be power/health charge items, such as Defender of Scorched Dreams, Conquering Cleric Stone Render, Cleric Dextera Mace, Xanxicar Remnant Cloak, and Eternal Plant. Both maces have power and barbs charges. Barbs would be a charge you'll want up as often as possible for its 75% snare proc + DoT. Alternatively, Staff of the Gods can be placed in the 2H slot for either stealth lore or the tempest charge (25% unbreakable snare + 10% accuracy debuff). Tempest and Bracelet of Zo'arkat offer two possible ranged interrupts which are extremely valuable.

Realm AbilitiesEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Dexterity
ras.png Mastery of Healing
ras.png Wild Healing

ras.png Augmented Acuity
ras.png Avoidance of Magic
ras.png Long Wind
ras.png Mastery of Focus
ras.png Mastery of Magery
ras.png Wild Power

ras.png Augmented Constitution
ras.png Augmented Quickness
ras.png Augmented Strength
ras.png Ethereal Bond
ras.png Lifter
ras.png Mastery of Pain
ras.png Serenity
ras.png Toughness
ras.png Veil Recovery

3015s.png Barrier of Fortitude
3035s.png Divine Intervention
3006s.png Mastery of Concentration
3018s.png Perfect Recovery
3010s.png Purge

3007s.png The Empty Mind

3001s.png Adrenaline Rush
3000s.png First Aid
3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind

Realm Rank 5 Ability Edit

Retribution of the Faithful
- Active
- 30 second buff that has a 50% chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.
- 300 sec reuse timer

Usable ArtifactsEdit

Weapons

  • Battler
  • Bruiser
  • Malice Axe
  • Sceptre of the Meritorious
  • Staff of the Gods

Shields

  • Cyclop's Eye Shield

Armor

  • Alvarus' Leggings
  • Arms of the Winds
  • Crown of Zahur (Caster)
  • Eirene's Chestpiece
  • Guard of Valor
  • Maddening Scalars
  • Wing's Dive

Jewelry

  • Band of Stars
  • Belt of the Moon
  • Belt of Oglidarsh
  • Bracelet of Zo'arkat
  • Ceremonial Bracers
  • Dream Sphere
  • Eerie Darkness Lightingstone
  • Egg of Youth
  • Eternal Plant
  • Flask
  • Gem of Lost Memories
  • Healer's Embrace
  • Jacina's Sash
  • Kalare's Necklace
  • Night's Shroud Bracelet
  • Orion's Belt
  • Ring of Fire
  • Ring of Unyielding Will
  • Scorpion's Tail
  • Snatcher
  • Tablet of Atlantis

Partial Use:

  • Aten's Shield
  • Crocodile Tear Ring
  • Harpy Feather Cloak
  • Phoebus' Harp

Epic ArmorEdit

Dragonslayer Armor and WeaponsEdit

  • Dragonslayer Holy Mail Hauberk
  • Dragonslayer Mail Full Helm
  • Dragonslayer Holy Mail Gauntlets
  • Dragonslayer Holy Mail Armguards
  • Dragonslayer Holy Mail Boots
  • Dragonslayer Holy Mail Chausses
  • Conquering Cleric Stone Render
  • Sanctified Stone Ward

Other Useful ItemsEdit

Weapons

  • Cleric Dextera Mace
  • Bloodstained Warhammer
  • Golestandt's Tooth
  • Defender of Scorched Dreams

Armor

  • Astral Hauberk of the Favored
  • Astral Leggings of Fortification
  • Celestial Warchain Hauberk
  • Charred Dragonscale Chain Boots
  • Empowering Cap of the Hallowed
  • Timeless Indigo Mail

Jewelry

  • Band of Ilmenite
  • Band of Ircon
  • Bracer of Sudden Finality
  • Construct Forged Ring
  • Ring of Arcane Gestures
  • Ring of Calm
  • Stonewatch Bracer
  • Xanxicar Remnant Cloak

Mythirian

  • Greater Power Mythirian
  • Dragon Intellect Mythirian
  • Dragon Power Mythirian
  • Dragon Will Mythirian


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