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Cabalist

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Cabalist
Cabalist class icon
Cabalists are mages that have joined The Guild of Shadows. The order has taught them many powerful and destructive methods of using magic against their enemies. Cabalists can summon various pets to do their bidding, as well as painful acids which do damage over time. They can drain life from their foes while sacrificing their own life to heal others. They can blind and disease enemies, and use a variety of other debuff spells. One never knows quite which tool the Cabalist is going to choose.

Attributes & Races Edit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 80 + 45 60 + 23 70 + 15 45456060602% Crush3% Slash5% Spirit
Saracen 60 + 45 80 + 23 60 + 15 50506060602% Slash3% Thrust5% Heat
Inconnu 70 + 45 70 + 23 50 + 15 50606060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 60 + 45 40 + 23 40 + 15 90706060603% Slash2% Thrust5% Body

Abilities & Specialization Edit

409s.png Sprint
400s.png Quick Cast

Magic
Matter Magic
Body Magic
Spirit Magic

Armor
104s.png Cloth

Weapon
209s.png Staves

Master Levels
2635s.png Convoker
2608s.png Stormlord

Sub Classes
3616s.png Acolyte
3696s.png Disciple
3702s.png Elementalist
3628s.png Fighter
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

Common specs at Level 50 are:

46/28/4 Matter/Body/spirit split - This spec givest you the last AoE DoT and a better Lifetap.

46/28/4 only Spirit/Body/Matter - This spec has a nice 50%Body Debuff so your Lifetaps can really pack a punch.

50Matter/20Body/4Spirit - Red Nearsight, all the DoTs, an excellent pet damage shield, and an AoE Disease to help the DoTs get their job done a bit better.

34Body/33Spirit/25Matter - Tri-spec - 30% Body Debuff, Green Nearsight, AoE Disease.

PetsEdit

At Level 50, cabalists have 5 pets to choose from: Amber, Ruby, Sapphire, Emerald, and Jade. Each pet is different in use and ability.

  • Amber: One of the Better RvR pets. This pet has a self con buff that makes it the highest HP pet we have. It will proc a stun that has slightly diminishing returns but it does chain.
  • Ruby: The casting pet. Lower HP than most the pets, still a good choice for RvR use due to it's nice DD spell. It casts a Heat based DD. In my opinion the best pet to use for soloing because the ability to "Kite" mobs.
  • Sapphire: The anti Stealther pet as I like to call it. In RvR if you can survive the initial blow, this pet should finish of any stealther. The reason, our pets don't need to Hit to proc. This pet procs a very good damage Lifetap. So you do damage to the stealther even though it is evading the pets swings.
  • Emerald: Mini matter as I call it. Another of the tank pets, this little guy procs not only a DoT that stacks with our matter DoTs, but also procs a disease.
  • Jade: Some say the magic ends with this pet. It has fairly high hits, not nearly as many as Amber but it does have them. It hits for a nice size amount of damage as well. The pet has a built in Damage Shield that might not hit for much but it does have it.

TacticsEdit

PVEEdit

Cabalists are a very useful class for any PvE group. Cabalists can use their magic to conjure up a Simulacrum to do their bidding, which has many uses in a group or solo. Simulacrums can do some minor tanking and DPS, especially if the Cabalist has the ML9 Mastery of Summoning ability. Their debuffing spells and DoTs also prove very useful in groups, especially against tougher enemies. The wild card in the Cabalist's arsenal is their ability to drain their own health to heal their allies. This can be a very useful trick if you have a Cleric with aggro.

RVREdit

The Cabalist is a must have for almost every hybrid or full caster RvR group. The key abilities are: Body-Resistance debuff, Crowd Control immune pet and a Near Sight (even if it's only gray). Especially when doing good team play together with a Sorcerer the Cabalist can give your group the edge over the enemy any day of the week.

Realm AbilitiesEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Acuity
ras.png Augmented Dexterity
ras.png Mastery of Magery
ras.png Wild Minion
ras.png Wild Power

ras.png Augmented Constitution
ras.png Long Wind
ras.png Mastery of Focus
ras.png Mastery of Pain
ras.png Physical Defense
ras.png Toughness

ras.png Augmented Quickness
ras.png Augmented Strength
ras.png Ethereal Bond
ras.png Lifter
ras.png Serenity
ras.png Veil Recovery

3006s.png Mastery of Concentration
3010s.png Purge

3029s.png Bedazzling Aura
3005s.png Concentration
3030s.png Juggernaut
3026s.png Negative Maelstrom

3001s.png Adrenaline Rush
3000s.png First Aid
3008s.png Mystic Crystal Lore
3009s.png Raging Power
3002s.png Second Wind
3007s.png The Empty Mind

Realm Rank 5 Ability Edit

Name Resolute Minion
Reuse 10 minute
Effect Pet is immune to all forms of Crowd Control for 60 seconds. Will not purge any CC that already exists on the pet.

Useful ArtifactsEdit

Partial UseEdit

Other Useful ItemsEdit

Weapons
Jewelry
Mythirian

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