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Armsman

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Armsman
Armsman class icon
Armsman can fill the role of a Tank when specializing in Shield, Parry and One-Handed Weapons, or DPS when specializing in Polearm or Two Handed.


The Armsman is a member of The Defenders of Albion. They are heavily armed fighters and can use almost all melee weapons while wearing the heaviest armor of all realms. They are distinguished by high defensive and offensive qualities. Armsmen can amass the largest amount of hit points of any class in Albion while also absorbing most damage dealt to them due to their ability to wear Plate armor. If specialized in One-Handed Weapons, Shield and Parry, they can build a nearly impenetrable defensive wall. However, if the Armsman chooses to specialize in Two Handed or Polearm, they can deal a substantial amount of damage to their enemies.


Attributes & Races Edit

Briton 60 + 45 60 + 23 60 + 15 60606060602% Crush3% Slash5% Spirit
Avalonian 45 + 45 45 + 23 60 + 15 70806060602% Crush3% Slash5% Spirit
Highlander 70 + 45 70 + 23 50 + 15 50606060603% Crush2% Slash5% Cold
Saracen 50 + 45 50 + 23 80 + 15 60606060602% Slash3% Thrust5% Heat
Inconnu 50 + 45 60 + 23 70 + 15 50706060602% Crush3% Thrust5% Heat5% Spirit
Half Ogre 90 + 45 70 + 23 40 + 15 40606060603% Slash2% Thrust5% Body
Minotaur 80 + 45 70 + 23 50 + 15 40606060604% Crush3% Heat3% Cold

The following attributes increase with every first, second or third level up starting at level 6:

  • Primary Attribute: Strength (45 points at level 50)
  • Secondary Attribute: Constitution (23 points at level 50)
  • Tertiary Attribute: Dexterity (15 points at level 50)

Distribution of starting points

If you create a character you can distribute 30 points amongst your attributes. The following distributions are often used:

Option 1:
10 Strength
10 Constitution
10 Dexterity
This option the Quickness is not increased because you can maximize it with a Template.

Option 2:
10 Strength
10 Constitution
10 Quickness
For an Armsman who wants to use a Polearm or Two-handed weapon, this distribution is recommended because of the high Quickness.

Abilities & Specialization Edit

409s.png Sprint
411s.png Protect I (11)
411s.png Protect II (20)
411s.png Protect III (27)
410s.png Intercept (12)
abilitys.png Siege Resistance (5)
3464s.png Taunting Shout (5)
2779s.png Metal Guard (15)
abilitys.png Tireless (15)
974s.png Bolstering Roar (30)
4135s.png Climbing Spikes (35)
abilitys.png Stoicism (35)
2384s.png Rampage (40)
abilitys.png Memories of War (41)
abilitys.png Scars of Battle (41)
2044s.png Fury (50)

Combat
Slash *
Crush
Thrust *
Shield
Two Handed
Polearm
Parry
Crossbow

Armor
104s.png Cloth
105s.png Leather
163s.png Studded
106s.png Chain
109s.png Plate

Weapon
209s.png Staves
202s.png Slashing
205s.png Thrusting
211s.png Crushing
203s.png Two Handed
219s.png Polearm
227s.png Crossbow
226s.png Shield (Large)

Master Levels
2616s.png Battlemaster
2706s.png Warlord

Sub Classes
3616s.png Acolyte
3696s.png Disciple
3702s.png Elementalist
3699s.png Mage
3636s.png Rogue

496s.png Alchemy
498s.png Armorcraft
485s.png Basic Crafting
489s.png Fletching
488s.png Spellcrafting
492s.png Tailoring
499s.png Weaponcraft
497s.png Siegecraft

Specialization OptionsEdit

Defensive (Sword/Shield)

This specialization is ideal for a second block tank in PVM. Both weapon and Shield hit reliably and cause average damage. Thanks to the high defense skill, the Armsman gets hit less often, and can protect another member of the group. With this specialization an RVR should choose the Battlemaster line from the master abilities to gain access to Bodyguard.

Very Defensive

Hybrid (Shield, Polearm/Two-Handed)

The Armsman can act defensive in emergency situations. He has his high shield skill mainly for the stun. The 39 points in weapon are there for the basic damage (Slash,Thrust or Crush) while the 50 points in Two-Handed or Polearm determine the maximum damage. Therefore you will only see this Armsman armed with a Shield if he wants to stun someone. Right after the stun, he will switch to the Two-Handed weapon or the Polearm to do the real damage. This specialization is for both PVP and PVE. As master level it is recommended to choose Warlord because he can support an Assist Train. It can also make sense to choose Battlemaster for Bodyguard because the Snarestyles both for Two-Handed weapons and Polearms can take a tank completely out of the equation.

TacticsEdit

PVEEdit

The Armsman is a very important PvE class, especially in the case of Raids and other large group encounters. Along with their more pious cousin, the Paladin, Armsmen come in very handy when it comes to aborbing major amounts of damage and protecting their allies. This can be a huge help when it comes down to keeping the enemies away from your healers, and giving your caster and ranged DPS enough time to deal sufficient damage to their targets.

RVREdit

The Armsman class can be played one of two ways: Tank or Melee DPS. Either way you choose, this gives you a very simple idea of what lies in store for you in RvR - run in a hit stuff! Armsman may seem like a simple class, but are overall rather important in the big picture. Manning Siege Equipment, guarding allies, and disrupting enemies plays a major part in both assaulting and defending Keeps and Towers in the Frontier.

Realm AbilitiesEdit

Symbol vote yes2 Primary Realm Abilities Symbol vote yes2 Neutral Secondary Realm Abilities Neutral Symbol vote no2 Useless Realm Abilities Symbol vote no2

ras.png Augmented Dexterity
ras.png Augmented Strength
ras.png Determination
ras.png Mastery of Blocking
ras.png Mastery of Pain
ras.png Mastery of Parrying
ras.png Toughness

ras.png Augmented Constitution
ras.png Augmented Quickness
ras.png Avoidance of Magic
ras.png Long Wind

ras.png Lifter
ras.png Veil Recovery

3032s.png Dashing Defense
3010s.png Purge
3014s.png Soldier's Barricade

3000s.png First Aid
3003s.png Ignore Pain
3007s.png The Empty Mind

3002s.png Second Wind

Realm Rank 5 Ability Edit

Name Soldier's Citadel
Reuse 15 minutes
Effect Grants a 50% bonus to parry and block rates to the armsman for 30 seconds, but -10% block/parry rate for 15 seconds after.

Useful ArtifactsEdit

Weapon
Armor
Jewelry

Other Useful ItemsEdit

Weapons
Jewelry
Mythirian

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